[Player] CheckpointsFlashOnHold metric added (bool). also cleanup/comment/etc.

This commit is contained in:
AJ Kelly
2010-02-24 02:40:36 -06:00
parent 01137a22f5
commit 60b86919ba
28 changed files with 413 additions and 397 deletions
+2 -2
View File
@@ -89,7 +89,7 @@ class OptionRowHandler
public:
OptionRowDefinition m_Def;
vector<RString> m_vsReloadRowMessages; // refresh this row on on these messages
OptionRowHandler() { Init(); }
virtual ~OptionRowHandler() { }
virtual void Init()
@@ -124,7 +124,7 @@ public:
virtual int GetDefaultOption() const { return -1; }
virtual void ImportOption( OptionRow *pRow, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const { }
/* Returns an OPT mask. */
// Returns an OPT mask.
virtual int ExportOption( const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const { return 0; }
virtual void GetIconTextAndGameCommand( int iFirstSelection, RString &sIconTextOut, GameCommand &gcOut ) const;
virtual RString GetScreen( int iChoice ) const { return RString(); }