[Player] CheckpointsFlashOnHold metric added (bool). also cleanup/comment/etc.
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@@ -89,7 +89,7 @@ class OptionRowHandler
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public:
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OptionRowDefinition m_Def;
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vector<RString> m_vsReloadRowMessages; // refresh this row on on these messages
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OptionRowHandler() { Init(); }
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virtual ~OptionRowHandler() { }
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virtual void Init()
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@@ -124,7 +124,7 @@ public:
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virtual int GetDefaultOption() const { return -1; }
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virtual void ImportOption( OptionRow *pRow, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const { }
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/* Returns an OPT mask. */
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// Returns an OPT mask.
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virtual int ExportOption( const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const { return 0; }
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virtual void GetIconTextAndGameCommand( int iFirstSelection, RString &sIconTextOut, GameCommand &gcOut ) const;
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virtual RString GetScreen( int iChoice ) const { return RString(); }
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