[Player] CheckpointsFlashOnHold metric added (bool). also cleanup/comment/etc.

This commit is contained in:
AJ Kelly
2010-02-24 02:40:36 -06:00
parent 01137a22f5
commit 60b86919ba
28 changed files with 413 additions and 397 deletions
+5 -3
View File
@@ -764,6 +764,8 @@ void GameState::FinishStage()
if( m_bDemonstrationOrJukebox )
return;
// todo: simplify. profile saving is accomplished in ScreenProfileSave
// now; all this code does differently is save machine profile as well. -aj
if( IsEventMode() )
{
const int iSaveProfileEvery = 3;
@@ -1413,7 +1415,7 @@ void GameState::GetAllUsedNoteSkins( vector<RString> &out ) const
{
out.push_back( m_pPlayerState[pn]->m_PlayerOptions.GetCurrent().m_sNoteSkin );
/* Add note skins that are used in courses. */
// Add note skins that are used in courses.
if( IsCourseMode() )
{
const Trail *pTrail = m_pCurTrail[pn];
@@ -1429,7 +1431,7 @@ void GameState::GetAllUsedNoteSkins( vector<RString> &out ) const
}
}
/* Remove duplicates. */
// Remove duplicates.
sort( out.begin(), out.end() );
out.erase( unique( out.begin(), out.end() ), out.end() );
}
@@ -1457,7 +1459,7 @@ PlayerOptions::FailType GameState::GetPlayerFailType( const PlayerState *pPlayer
PlayerNumber pn = pPlayerState->m_PlayerNumber;
PlayerOptions::FailType ft = pPlayerState->m_PlayerOptions.GetCurrent().m_FailType;
/* If the player changed the fail mode explicitly, leave it alone. */
// If the player changed the fail mode explicitly, leave it alone.
if( m_bChangedFailTypeOnScreenSongOptions )
return ft;