Add a couple description mappings.
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@@ -53,12 +53,15 @@ Difficulty StringToDifficulty( CString sDC )
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else if( sDC == "another" ) return DIFFICULTY_MEDIUM;
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else if( sDC == "another" ) return DIFFICULTY_MEDIUM;
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else if( sDC == "trick" ) return DIFFICULTY_MEDIUM;
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else if( sDC == "trick" ) return DIFFICULTY_MEDIUM;
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else if( sDC == "standard" ) return DIFFICULTY_MEDIUM;
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else if( sDC == "standard" ) return DIFFICULTY_MEDIUM;
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else if( sDC == "difficult") return DIFFICULTY_MEDIUM;
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else if( sDC == "hard" ) return DIFFICULTY_HARD;
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else if( sDC == "hard" ) return DIFFICULTY_HARD;
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else if( sDC == "ssr" ) return DIFFICULTY_HARD;
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else if( sDC == "ssr" ) return DIFFICULTY_HARD;
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else if( sDC == "maniac" ) return DIFFICULTY_HARD;
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else if( sDC == "maniac" ) return DIFFICULTY_HARD;
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else if( sDC == "heavy" ) return DIFFICULTY_HARD;
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else if( sDC == "heavy" ) return DIFFICULTY_HARD;
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else if( sDC == "smaniac" ) return DIFFICULTY_CHALLENGE;
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else if( sDC == "smaniac" ) return DIFFICULTY_CHALLENGE;
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else if( sDC == "challenge" ) return DIFFICULTY_CHALLENGE;
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else if( sDC == "challenge" ) return DIFFICULTY_CHALLENGE;
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else if( sDC == "expert" ) return DIFFICULTY_CHALLENGE;
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else if( sDC == "oni" ) return DIFFICULTY_CHALLENGE;
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else return DIFFICULTY_INVALID;
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else return DIFFICULTY_INVALID;
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}
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}
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