simplify now that we can call zoomto*
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@@ -4417,23 +4417,19 @@ MeterSetCommand=%function(self,param) self:diffuse(DifficultyAndStepsTypeToColor
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; a simple bar life meter:
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; a simple bar life meter:
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; PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) local native_width=32; local zoomed_width=12; self:zoomx(zoomed_width/native_width); self:x((itemIndex-(numItems/2))*zoomed_width); end
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; PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) local native_width=32; local zoomed_width=12; self:zoomx(zoomed_width/native_width); self:x((itemIndex-(numItems/2))*zoomed_width); end
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PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
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PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
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local native_width=32; \
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local native_height=32; \
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local zoomed_width=28; \
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local zoomed_width=28; \
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local zoomed_height=9; \
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local zoomed_height=9; \
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local spacing_x=11.3; \
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local spacing_x=11.3; \
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self:zoomx(zoomed_width/native_width); \
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self:zoomtoheight(zoomed_height); \
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self:zoomy(zoomed_height/native_height); \
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self:x((itemIndex-(numItems/2))*spacing_x); \
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self:x((itemIndex-(numItems/2))*spacing_x); \
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local zoomed_width=0; \
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local zoomed_width=0; \
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if (itemIndex % 2) == 0 then \
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if (itemIndex % 2) == 0 then \
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zoomed_width=24; \
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self:zoomtowidth(24); \
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self:rotationz(90); \
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self:rotationz(90); \
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else \
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else \
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zoomed_width=31; \
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self:zoomtowidth(31); \
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self:rotationz(-58); \
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self:rotationz(-58); \
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end; \
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end; \
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self:zoomx(zoomed_width/native_width); \
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end
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end
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TextureCoordScaleX=10
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TextureCoordScaleX=10
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NumPills=20
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NumPills=20
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