diff --git a/stepmania/src/GameManager.cpp b/stepmania/src/GameManager.cpp index 33afe90468..9d859d1a97 100644 --- a/stepmania/src/GameManager.cpp +++ b/stepmania/src/GameManager.cpp @@ -120,21 +120,21 @@ static Game g_Games[NUM_GAMES] = "dance", // m_szName NUM_DANCE_BUTTONS, // m_iButtonsPerController { // m_szButtonNames - { "MenuLeft", GameButtonType_INVALID, KEY_DEL, KEY_KP_SLASH }, - { "MenuRight", GameButtonType_INVALID, KEY_PGDN, KEY_KP_ASTERISK }, - { "MenuUp", GameButtonType_INVALID, KEY_HOME, KEY_KP_HYPHEN }, - { "MenuDown", GameButtonType_INVALID, KEY_END, KEY_KP_PLUS }, - { "Start", GameButtonType_INVALID, KEY_ENTER, KEY_KP_ENTER }, - { "Select", GameButtonType_INVALID, KEY_BACKSLASH, KEY_KP_C0 }, - { "Back", GameButtonType_INVALID, KEY_ESC, KEY_NUMLOCK }, - { "Coin", GameButtonType_INVALID, KEY_F1, NO_DEFAULT_KEY }, - { "Operator", GameButtonType_INVALID, KEY_SCRLLOCK, NO_DEFAULT_KEY }, - { "Left", GameButtonType_Step, KEY_LEFT, KEY_KP_C4 }, - { "Right", GameButtonType_Step, KEY_RIGHT, KEY_KP_C6 }, - { "Up", GameButtonType_Step, KEY_UP, KEY_KP_C8 }, - { "Down", GameButtonType_Step, KEY_DOWN, KEY_KP_C2 }, - { "UpLeft", GameButtonType_Step, NO_DEFAULT_KEY, KEY_KP_C7 }, - { "UpRight", GameButtonType_Step, NO_DEFAULT_KEY, KEY_KP_C9 }, + { "MenuLeft", GameButtonType_INVALID, KEY_DEL, KEY_KP_SLASH }, + { "MenuRight", GameButtonType_INVALID, KEY_PGDN, KEY_KP_ASTERISK }, + { "MenuUp", GameButtonType_INVALID, KEY_HOME, KEY_KP_HYPHEN }, + { "MenuDown", GameButtonType_INVALID, KEY_END, KEY_KP_PLUS }, + { "Start", GameButtonType_INVALID, KEY_ENTER, KEY_KP_ENTER }, + { "Select", GameButtonType_INVALID, KEY_BACKSLASH, KEY_KP_C0 }, + { "Back", GameButtonType_INVALID, KEY_ESC, KEY_NUMLOCK }, + { "Coin", GameButtonType_INVALID, KEY_F1, NO_DEFAULT_KEY }, + { "Operator", GameButtonType_INVALID, KEY_SCRLLOCK, NO_DEFAULT_KEY }, + { "Left", GameButtonType_Step, KEY_LEFT, KEY_KP_C4 }, + { "Right", GameButtonType_Step, KEY_RIGHT, KEY_KP_C6 }, + { "Up", GameButtonType_Step, KEY_UP, KEY_KP_C8 }, + { "Down", GameButtonType_Step, KEY_DOWN, KEY_KP_C2 }, + { "UpLeft", GameButtonType_Step, NO_DEFAULT_KEY, KEY_KP_C7 }, + { "UpRight", GameButtonType_Step, NO_DEFAULT_KEY, KEY_KP_C9 }, }, { // m_DedicatedMenuButton GAME_BUTTON_MENULEFT, // MENU_BUTTON_LEFT @@ -173,20 +173,20 @@ static Game g_Games[NUM_GAMES] = "pump", // m_szName NUM_PUMP_BUTTONS, // m_iButtonsPerController { // m_szButtonNames - { "MenuLeft", GameButtonType_INVALID, KEY_LEFT, NO_DEFAULT_KEY }, - { "MenuRight", GameButtonType_INVALID, KEY_RIGHT, NO_DEFAULT_KEY }, - { "MenuUp", GameButtonType_INVALID, KEY_UP, NO_DEFAULT_KEY }, - { "MenuDown", GameButtonType_INVALID, KEY_DOWN, NO_DEFAULT_KEY }, - { "Start", GameButtonType_INVALID, KEY_ENTER, KEY_KP_ENTER }, - { "Select", GameButtonType_INVALID, KEY_BACKSLASH, KEY_KP_C0 }, - { "Back", GameButtonType_INVALID, KEY_ESC, KEY_NUMLOCK }, - { "Coin", GameButtonType_INVALID, KEY_F1, NO_DEFAULT_KEY }, - { "Operator", GameButtonType_INVALID, KEY_SCRLLOCK, NO_DEFAULT_KEY }, - { "UpLeft", GameButtonType_Step, KEY_Cq, KEY_KP_C7 }, - { "UpRight", GameButtonType_Step, KEY_Ce, KEY_KP_C9 }, - { "Center", GameButtonType_Step, KEY_Cs, KEY_KP_C5 }, - { "DownLeft", GameButtonType_Step, KEY_Cz, KEY_KP_C1 }, - { "DownRight", GameButtonType_Step, KEY_Cc, KEY_KP_C3 }, + { "MenuLeft", GameButtonType_INVALID, KEY_LEFT, NO_DEFAULT_KEY }, + { "MenuRight", GameButtonType_INVALID, KEY_RIGHT, NO_DEFAULT_KEY }, + { "MenuUp", GameButtonType_INVALID, KEY_UP, NO_DEFAULT_KEY }, + { "MenuDown", GameButtonType_INVALID, KEY_DOWN, NO_DEFAULT_KEY }, + { "Start", GameButtonType_INVALID, KEY_ENTER, KEY_KP_ENTER }, + { "Select", GameButtonType_INVALID, KEY_BACKSLASH, KEY_KP_C0 }, + { "Back", GameButtonType_INVALID, KEY_ESC, KEY_NUMLOCK }, + { "Coin", GameButtonType_INVALID, KEY_F1, NO_DEFAULT_KEY }, + { "Operator", GameButtonType_INVALID, KEY_SCRLLOCK, NO_DEFAULT_KEY }, + { "UpLeft", GameButtonType_Step, KEY_Cq, KEY_KP_C7 }, + { "UpRight", GameButtonType_Step, KEY_Ce, KEY_KP_C9 }, + { "Center", GameButtonType_Step, KEY_Cs, KEY_KP_C5 }, + { "DownLeft", GameButtonType_Step, KEY_Cz, KEY_KP_C1 }, + { "DownRight", GameButtonType_Step, KEY_Cc, KEY_KP_C3 }, }, { // m_DedicatedMenuButton GAME_BUTTON_MENULEFT, // MENU_BUTTON_LEFT @@ -279,20 +279,20 @@ static Game g_Games[NUM_GAMES] = "para", // m_szName NUM_PARA_BUTTONS, // m_iButtonsPerController { // m_szButtonNames - { "MenuLeft", GameButtonType_INVALID, KEY_LEFT, NO_DEFAULT_KEY }, - { "MenuRight", GameButtonType_INVALID, KEY_RIGHT, NO_DEFAULT_KEY }, - { "MenuUp", GameButtonType_INVALID, KEY_UP, NO_DEFAULT_KEY }, - { "MenuDown", GameButtonType_INVALID, KEY_DOWN, NO_DEFAULT_KEY }, - { "Start", GameButtonType_INVALID, KEY_ENTER, NO_DEFAULT_KEY }, - { "Select", GameButtonType_INVALID, KEY_BACKSLASH, NO_DEFAULT_KEY }, - { "Back", GameButtonType_INVALID, KEY_ESC, NO_DEFAULT_KEY }, - { "Coin", GameButtonType_INVALID, KEY_F1, NO_DEFAULT_KEY }, - { "Operator", GameButtonType_INVALID, KEY_SCRLLOCK, NO_DEFAULT_KEY }, - { "Left", GameButtonType_Step, KEY_Cz, NO_DEFAULT_KEY }, - { "UpLeft", GameButtonType_Step, KEY_Cx, NO_DEFAULT_KEY }, - { "Up", GameButtonType_Step, KEY_Cc, NO_DEFAULT_KEY }, - { "UpRight", GameButtonType_Step, KEY_Cv, NO_DEFAULT_KEY }, - { "Right", GameButtonType_Step, KEY_Cb, NO_DEFAULT_KEY }, + { "MenuLeft", GameButtonType_INVALID, KEY_LEFT, NO_DEFAULT_KEY }, + { "MenuRight", GameButtonType_INVALID, KEY_RIGHT, NO_DEFAULT_KEY }, + { "MenuUp", GameButtonType_INVALID, KEY_UP, NO_DEFAULT_KEY }, + { "MenuDown", GameButtonType_INVALID, KEY_DOWN, NO_DEFAULT_KEY }, + { "Start", GameButtonType_INVALID, KEY_ENTER, NO_DEFAULT_KEY }, + { "Select", GameButtonType_INVALID, KEY_BACKSLASH, NO_DEFAULT_KEY }, + { "Back", GameButtonType_INVALID, KEY_ESC, NO_DEFAULT_KEY }, + { "Coin", GameButtonType_INVALID, KEY_F1, NO_DEFAULT_KEY }, + { "Operator", GameButtonType_INVALID, KEY_SCRLLOCK, NO_DEFAULT_KEY }, + { "Left", GameButtonType_Step, KEY_Cz, NO_DEFAULT_KEY }, + { "UpLeft", GameButtonType_Step, KEY_Cx, NO_DEFAULT_KEY }, + { "Up", GameButtonType_Step, KEY_Cc, NO_DEFAULT_KEY }, + { "UpRight", GameButtonType_Step, KEY_Cv, NO_DEFAULT_KEY }, + { "Right", GameButtonType_Step, KEY_Cb, NO_DEFAULT_KEY }, }, { // m_DedicatedMenuButton GAME_BUTTON_MENULEFT, // MENU_BUTTON_LEFT @@ -493,24 +493,24 @@ static Game g_Games[NUM_GAMES] = "techno", // m_szName NUM_TECHNO_BUTTONS, // m_iButtonsPerController { // m_szButtonNames - { "MenuLeft", GameButtonType_INVALID, KEY_LEFT, KEY_KP_SLASH }, - { "MenuRight", GameButtonType_INVALID, KEY_RIGHT, KEY_KP_ASTERISK }, - { "MenuUp", GameButtonType_INVALID, KEY_UP, KEY_KP_HYPHEN }, - { "MenuDown", GameButtonType_INVALID, KEY_DOWN, KEY_KP_PLUS }, - { "Start", GameButtonType_INVALID, KEY_ENTER, KEY_KP_ENTER }, - { "Select", GameButtonType_INVALID, KEY_BACKSLASH, KEY_KP_C0 }, - { "Back", GameButtonType_INVALID, KEY_ESC, KEY_NUMLOCK }, - { "Coin", GameButtonType_INVALID, KEY_F1, NO_DEFAULT_KEY }, - { "Operator", GameButtonType_INVALID, KEY_SCRLLOCK, NO_DEFAULT_KEY }, - { "Left", GameButtonType_Step, KEY_Ca, KEY_KP_C4 }, - { "Right", GameButtonType_Step, KEY_Cd, KEY_KP_C6 }, - { "Up", GameButtonType_Step, KEY_Cw, KEY_KP_C8 }, - { "Down", GameButtonType_Step, KEY_Cx, KEY_KP_C2 }, - { "UpLeft", GameButtonType_Step, KEY_Cq, KEY_KP_C7 }, - { "UpRight", GameButtonType_Step, KEY_Ce, KEY_KP_C9 }, - { "Center", GameButtonType_Step, KEY_Cs, KEY_KP_C5 }, - { "DownLeft", GameButtonType_Step, KEY_Cz, KEY_KP_C1 }, - { "DownRight", GameButtonType_Step, KEY_Cc, KEY_KP_C3 }, + { "MenuLeft", GameButtonType_INVALID, KEY_LEFT, KEY_KP_SLASH }, + { "MenuRight", GameButtonType_INVALID, KEY_RIGHT, KEY_KP_ASTERISK }, + { "MenuUp", GameButtonType_INVALID, KEY_UP, KEY_KP_HYPHEN }, + { "MenuDown", GameButtonType_INVALID, KEY_DOWN, KEY_KP_PLUS }, + { "Start", GameButtonType_INVALID, KEY_ENTER, KEY_KP_ENTER }, + { "Select", GameButtonType_INVALID, KEY_BACKSLASH, KEY_KP_C0 }, + { "Back", GameButtonType_INVALID, KEY_ESC, KEY_NUMLOCK }, + { "Coin", GameButtonType_INVALID, KEY_F1, NO_DEFAULT_KEY }, + { "Operator", GameButtonType_INVALID, KEY_SCRLLOCK, NO_DEFAULT_KEY }, + { "Left", GameButtonType_Step, KEY_Ca, KEY_KP_C4 }, + { "Right", GameButtonType_Step, KEY_Cd, KEY_KP_C6 }, + { "Up", GameButtonType_Step, KEY_Cw, KEY_KP_C8 }, + { "Down", GameButtonType_Step, KEY_Cx, KEY_KP_C2 }, + { "UpLeft", GameButtonType_Step, KEY_Cq, KEY_KP_C7 }, + { "UpRight", GameButtonType_Step, KEY_Ce, KEY_KP_C9 }, + { "Center", GameButtonType_Step, KEY_Cs, KEY_KP_C5 }, + { "DownLeft", GameButtonType_Step, KEY_Cz, KEY_KP_C1 }, + { "DownRight", GameButtonType_Step, KEY_Cc, KEY_KP_C3 }, }, { // m_DedicatedMenuButton GAME_BUTTON_MENULEFT, // MENU_BUTTON_LEFT