send NoteUpcoming messages to receptors
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@@ -871,6 +871,7 @@ void NoteField::DrawPrimitives()
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//
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// Draw all TapNotes in this column
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//
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bool bAnyUpcomingInThisCol = false;
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// draw notes from furthest to closest
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@@ -924,7 +925,12 @@ void NoteField::DrawPrimitives()
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bool bUseAdditionColoring = bIsAddition || bIsHopoPossible;
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NoteDisplayCols *displayCols = tn.pn == PLAYER_INVALID ? m_pCurDisplay : m_pDisplays[tn.pn];
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displayCols->display[c].DrawTap( tn, c, NoteRowToBeat(i), bHoldNoteBeginsOnThisBeat, bUseAdditionColoring, bIsInSelectionRange ? fSelectedRangeGlow : m_fPercentFadeToFail, m_fYReverseOffsetPixels, iDrawDistanceAfterTargetsPixels, iDrawDistanceBeforeTargetsPixels, FADE_BEFORE_TARGETS_PERCENT );
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bool bNoteIsUpcoming = NoteRowToBeat(i) > GAMESTATE->m_fSongBeat;
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bAnyUpcomingInThisCol |= bNoteIsUpcoming;
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}
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cur->m_ReceptorArrowRow.SetNoteUpcoming( c, bAnyUpcomingInThisCol );
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}
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cur->m_GhostArrowRow.Draw();
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@@ -94,6 +94,12 @@ void ReceptorArrowRow::SetPressed( int iCol )
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m_ReceptorArrow[iCol]->SetPressed();
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}
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void ReceptorArrowRow::SetNoteUpcoming( int iCol, bool b )
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{
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m_ReceptorArrow[iCol]->PlayCommand(b?"ShowNoteUpcoming":"HideNoteUpcoming");
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}
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/*
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* (c) 2001-2003 Chris Danford
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* All rights reserved.
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@@ -21,6 +21,7 @@ public:
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void Step( int iCol, TapNoteScore score );
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void SetPressed( int iCol );
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void SetNoteUpcoming( int iCol, bool b );
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void SetFadeToFailPercent( float fFadeToFailPercent ) { m_fFadeToFailPercent = fFadeToFailPercent; }
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