make EDIT_MODE less fragile by using switches
don't allow going past last beat in practice
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@@ -62,10 +62,16 @@ void DeleteCurSteps( void* pThrowAway )
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Song* pSong = GAMESTATE->m_pCurSong;
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Steps* pStepsToDelete = GAMESTATE->m_pCurSteps[PLAYER_1];
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pSong->RemoveSteps( pStepsToDelete );
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if( EDIT_MODE == EDIT_MODE_FULL )
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switch( EDIT_MODE )
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{
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case EDIT_MODE_HOME:
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break;
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case EDIT_MODE_FULL:
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pSong->Save();
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SCREENMAN->ZeroNextUpdate();
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break;
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default:
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ASSERT(0);
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}
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SCREENMAN->SendMessageToTopScreen( SM_RefreshSelector );
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}
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