make the stage count work if the eval screen isn't shown at all

This commit is contained in:
Glenn Maynard
2004-01-22 03:11:40 +00:00
parent e76d268c8e
commit 6021c6e7da
6 changed files with 41 additions and 13 deletions
+3
View File
@@ -86,6 +86,9 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
m_bInCourseDisplayMode = GAMESTATE->IsCourseMode();
/* Finish any previous stage. It's OK to call this when we havn't played a stage yet. */
GAMESTATE->FinishStage();
/* Cache: */
g_sFallbackCDTitlePath = THEME->GetPathToG("ScreenSelectMusic fallback cdtitle");