make the stage count work if the eval screen isn't shown at all
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@@ -86,6 +86,9 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
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m_bInCourseDisplayMode = GAMESTATE->IsCourseMode();
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/* Finish any previous stage. It's OK to call this when we havn't played a stage yet. */
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GAMESTATE->FinishStage();
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/* Cache: */
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g_sFallbackCDTitlePath = THEME->GetPathToG("ScreenSelectMusic fallback cdtitle");
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