make the stage count work if the eval screen isn't shown at all
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@@ -60,6 +60,9 @@ ScreenSelectCourse::ScreenSelectCourse( CString sClassName ) : Screen( sClassNam
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{
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LOG->Trace( "ScreenSelectCourse::ScreenSelectCourse()" );
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/* Finish any previous stage. It's OK to call this when we havn't played a stage yet. */
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GAMESTATE->FinishStage();
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CodeDetector::RefreshCacheItems();
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SOUND->PlayMusic( THEME->GetPathToS("ScreenSelectCourse music") );
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