make the stage count work if the eval screen isn't shown at all

This commit is contained in:
Glenn Maynard
2004-01-22 03:11:40 +00:00
parent e76d268c8e
commit 6021c6e7da
6 changed files with 41 additions and 13 deletions
+3
View File
@@ -60,6 +60,9 @@ ScreenSelectCourse::ScreenSelectCourse( CString sClassName ) : Screen( sClassNam
{
LOG->Trace( "ScreenSelectCourse::ScreenSelectCourse()" );
/* Finish any previous stage. It's OK to call this when we havn't played a stage yet. */
GAMESTATE->FinishStage();
CodeDetector::RefreshCacheItems();
SOUND->PlayMusic( THEME->GetPathToS("ScreenSelectCourse music") );