make the stage count work if the eval screen isn't shown at all

This commit is contained in:
Glenn Maynard
2004-01-22 03:11:40 +00:00
parent e76d268c8e
commit 6021c6e7da
6 changed files with 41 additions and 13 deletions
+3
View File
@@ -75,6 +75,9 @@ const ScreenMessage SM_NoSongs = ScreenMessage(SM_User+3);
ScreenEz2SelectMusic::ScreenEz2SelectMusic( CString sName ) : Screen( sName )
{
/* Finish any previous stage. It's OK to call this when we havn't played a stage yet. */
GAMESTATE->FinishStage();
i_SkipAheadOffset = 0;
LastInputTime = 0;
ScrollStartTime = 0;