make the stage count work if the eval screen isn't shown at all
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@@ -75,6 +75,9 @@ const ScreenMessage SM_NoSongs = ScreenMessage(SM_User+3);
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ScreenEz2SelectMusic::ScreenEz2SelectMusic( CString sName ) : Screen( sName )
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{
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/* Finish any previous stage. It's OK to call this when we havn't played a stage yet. */
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GAMESTATE->FinishStage();
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i_SkipAheadOffset = 0;
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LastInputTime = 0;
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ScrollStartTime = 0;
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