make the stage count work if the eval screen isn't shown at all

This commit is contained in:
Glenn Maynard
2004-01-22 03:11:40 +00:00
parent e76d268c8e
commit 6021c6e7da
6 changed files with 41 additions and 13 deletions
-3
View File
@@ -1355,8 +1355,5 @@ void ScreenEvaluation::EndScreen()
break;
}
}
if( m_Type == stage )
GAMESTATE->IncrementStageIndex();
}