diff --git a/Docs/Changelog_sm-ssc.txt b/Docs/Changelog_sm-ssc.txt
index 146620a2e1..3ba2b14ac2 100644
--- a/Docs/Changelog_sm-ssc.txt
+++ b/Docs/Changelog_sm-ssc.txt
@@ -9,6 +9,58 @@ Not all changes are documented, for various reasons.
supported but exist anyways.)
_____________________________________________________________________________
+sm-ssc v1.0 Public Beta 1 | 20100228
+------------------------------------
+This represents the first public version of sm-ssc. The previously publicly
+available release was not the official public beta version, but was released
+for more people to get their hands on it for testing.
+
+sm-ssc v1.0 Public Beta 1 has 111 Lua bindings that you currently can't find in
+StepMania 4 alpha versions as of 2010/02/28. That doesn't include the various
+helper functions available to you in scripts via the fallback theme, either. :)
+
+20100228
+--------
+* Applied stutter fix hack by Henke37
+ (src: http://www.pasteall.org/11353/diff)
+* [ScreenPackages] Some strings that were once hardcoded are now not:
+ "VisitURL", "DL @ %d KB/s", "Failed.", "Invalid URL.", "File Already Exists",
+ "Failed to connect.", "Header Sent.", "Waiting for header."
+* Allow multiple random modifiers to be listed in RandomModifiers.txt.
+ The random number generation for RandomModifiers has also changed.
+
+20100227
+--------
+* [GameState] add GetCurMusicSeconds binding. Values can be negative,
+ so watch out when using.
+
+20100226
+--------
+* rework some bindings to match SM4:
+ GetBPMAtBeat, GetBeatFromElapsedTime, and GetElapsedTimeFromBeat have
+ moved from Song to TimingData.
+ If you were using these against the Song, they will fail in your theme.
+
+* [TimingData] GetStops only returns Stops now (and not Delays).
+ If you want Delays, there is a new GetDelays() binding, which works
+ like GetStops.
+
+20100225
+--------
+* Added ToastyDropped message. [Midiman]
+
+20100223
+--------
+* [Player] CheckpointsFlashOnHold metric added. Fixes issue 16.
+
+
+20100222
+--------
+* [CodeDetector] NextBannerGroup and NextBannerGroup2 were previously used
+ for MusicBannerWheel, which is currently not used in sm-ssc. These codes
+ have been changed to NextGroup and PrevGroup. The codes switch between
+ groups as you would expect.
+
20100219
--------
* sm4svn r28313: don't filter NoteSkins at a PrefsManager/NoteSkinManager level.
diff --git a/Docs/Luadoc/Lua.xml b/Docs/Luadoc/Lua.xml
index 413ae0bc04..5eea152620 100644
--- a/Docs/Luadoc/Lua.xml
+++ b/Docs/Luadoc/Lua.xml
@@ -8,6 +8,7 @@
+
@@ -16,6 +17,7 @@
+
@@ -27,6 +29,7 @@
+
@@ -55,9 +58,16 @@
+
+
+
+
+
+
+
@@ -75,7 +85,9 @@
+
+
@@ -96,8 +108,10 @@
+
+
@@ -132,6 +146,7 @@
+
@@ -270,6 +285,7 @@
+
@@ -577,6 +593,7 @@
+
@@ -717,6 +734,9 @@
+
+
+
@@ -832,6 +852,7 @@
+
@@ -969,16 +990,13 @@
-
-
-
@@ -1132,8 +1150,12 @@
+
+
+
+
@@ -1259,14 +1281,15 @@
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
@@ -1774,6 +1797,6 @@
- sm-ssc private beta 1.4
- 2010-02-08
+ sm-ssc v1.0 beta 1
+ 2010-02-28
diff --git a/Docs/Luadoc/LuaDocumentation.xml b/Docs/Luadoc/LuaDocumentation.xml
index a97f1e91ca..16ecf5b6dc 100644
--- a/Docs/Luadoc/LuaDocumentation.xml
+++ b/Docs/Luadoc/LuaDocumentation.xml
@@ -611,6 +611,21 @@
Returns the number of children in the ActorFrame.
+
+ Plays the sCommandName command on the ActorFrame's children.
+
+
+ Plays the sCommandName command on the ActorFrame's leaves.
+
+
+ Sets if the Actorframe should propagate commands to its children.
+
+
+ Runs the commands in cmds on the ActorFrame's children.
+
+
+ Runs the commands in cmds on the ActorFrame's leaves.
+
Sets the ActorFrame's ambient light color to c.
@@ -1123,6 +1138,9 @@
The s in a are numbered sequentially
starting from 0. Return the number of the current .
+
+ Return the current number of seconds that have passed in the current song. This value can be negative.
+
Return the current .
@@ -1527,21 +1545,39 @@
Returns a command from the specified element and value.
+
+ Returns a command from the specified element and value using NoteSkin sNoteSkin.
+
Returns a bool from the specified element and value.
+
+ Returns a bool from the specified element and value using NoteSkin sNoteSkin.
+
Returns a float from the specified element and value.
+
+ Returns a float from the specified element and value using NoteSkin sNoteSkin.
+
Returns a integer from the specified element and value.
+
+ Returns a integer from the specified element and value using NoteSkin sNoteSkin.
+
Returns the path for the specified sButton sElement.
+
+ Returns the path for the specified sButton sElement using NoteSkin sNoteSkin.
+
Returns the actor for the specified sButton sElement.
+
+ Returns the actor for the specified sButton sElement using NoteSkin sNoteSkin.
+
Returns true if the strName noteskin exists in the current gametype.
@@ -1557,7 +1593,7 @@
- Sets the PaneDisplay from the specified PlayerState and PlayerStageStats.
+ Sets the PercentageDisplay from the specified PlayerState and PlayerStageStats.
@@ -1972,6 +2008,11 @@
Pauses or unpauses the game, depending on the value of bPause.
+
+
+ Returns the LifeMeter.
+
+
Gets the screen at the top of the screen stack.
@@ -2076,12 +2117,6 @@
Returns the path to the song's banner.
-
- Returns the beat from fElapsedTime.
-
-
- Returns the BPM at fBeat.
-
Gets the path to the CDTitle.
@@ -2097,12 +2132,15 @@
Returns the displayed subtitle of the song.
-
- Returns the elapsed time from fBeat.
-
Returns the first beat of the song.
+
+ Returns the genre of the song.
+
+
+ Returns the group name that the song is in.
+
Returns the last beat of the song.
@@ -2112,15 +2150,6 @@
Gets the path to the music file.
-
- Returns the displayed subtitle of the song.
-
-
- Returns the genre of the song.
-
-
- Returns the group name that the song is in.
-
Returns a Step object if the StepType and Difficulty exist.
@@ -2504,15 +2533,27 @@
Returns the minimum and maximum BPM of the song in a table (in that order).
+
+ Returns the beat from fElapsedTime.
+
+
+ Returns the BPM at fBeat.
+
Returns a table of the BPMs as strings.
Returns a table of the BPMs and the times they happen as strings with the format "beat=BPM".
+
+ Returns the elapsed time from fBeat.
+
Returns a table of the Stops and the times they happen as strings with the format "beat=stop seconds".
+
+ Returns a table of the Delays and the times they happen as strings with the format "beat=stop seconds".
+
Returns true if the TimingData contains BPM changes.
diff --git a/Docs/Themerdocs/sm-ssc_themeguide.txt b/Docs/Themerdocs/sm-ssc_themeguide.txt
index 44082cc0a3..19b1eb450c 100644
--- a/Docs/Themerdocs/sm-ssc_themeguide.txt
+++ b/Docs/Themerdocs/sm-ssc_themeguide.txt
@@ -19,8 +19,9 @@ ii. Requirements
1. Metrics and Languages
2. BGAnimations
3. Graphics
- 4. Fonts, Sound
- 5. Scripts
+ 4. Fonts
+ 5. Sounds
+ 6. Scripts
X. Making Your First sm-ssc Theme
1. Setup
2.
@@ -31,7 +32,6 @@ ii. Requirements
In order to follow along with this guide, you will need the following:
* sm-ssc (our fork of StepMania 4)
- Right now, it's in private beta. If you have it, you're lucky.
* A decent text editor (syntax highlighting is a plus)
* A decent graphics editor (for any graphics changes you want to make)
* A decent sound editor (in case you want to edit sounds)
@@ -112,7 +112,7 @@ ________________________________________________________________________________
Unless you are a very fast learner and can learn by looking at other people's
code, you are probably wanting to know more about the elements in detail.
-2.1 Metrics and Languages
+2.1 Metrics and Languages ______________________________________________________
These two are grouped together since they both use ini files. This means the
layout of the file will contain groups, keys, and values.
@@ -124,4 +124,80 @@ In StepMania, most groups are Screens.
The Languages folder contains strings that StepMania displays when your theme
is used. Chances are, if you want to edit the text of something, there's an
-entry for it in one of the Language files (en.ini, usually).
\ No newline at end of file
+entry for it in one of the Language files (en.ini, usually).
+
+By leaving out a key in your custom language, you tell StepMania to look in
+the default language (typically en.ini)
+
+2.2. BGAnimations ______________________________________________________________
+
+
+There are multiple names StepMania recognizes for BGAnimation folders. Some
+screens won't support all of these.
+================================================================================
+ScreenExample in - Played when the screen is transitioning in.
+ScreenExample background - Background of the screen.
+ScreenExample underlay - Shows over the background, but under decorations and overlay.
+ScreenExample decorations - Newly added in StepMania 4 alphas.
+ScreenExample overlay - Shows over everything, usually.
+ScreenExample out - Played when the screen is transitioning out.
+ScreenExample cancel - Played when the screen is canceled.
+================================================================================
+
+In StepMania 4 alphas and sm-ssc, BGAnimations are done with Lua.
+A sample Lua BGAnimation follows:
+=[begin code example]===========================================================
+return Def.ActorFrame{
+ Def.Quad{
+ InitCommand=cmd(FullScreen;diffuse,color("#FFFFFF");diffusebottomedge,color("#AAAAAA"););
+ };
+};
+=[end code example]=============================================================
+This will make a Quad (an untextured square) that fills the screen and fades from
+white to light grey. It is best used as a background. You can try this example
+out yourself by making a new folder in the Themes directory and putting this code
+in ScreenTitleMenu background.lua;
+The folder setup would end up like so:
+sm-ssc/
+ Themes/
+ MyCoolTheme/
+ BGAnimations/
+ ScreenTitleMenu background.lua
+
+Now open up sm-ssc and change the theme (or pass in --theme="MyCoolTheme",
+replacing "MyCoolTheme" with your theme's folder name), and head to the title menu.
+
+2.3. Graphics __________________________________________________________________
+The Graphics folder contains various files StepMania calls on. For example, the
+header and footer are found here, along with Common window icon and others.
+
+The Graphics folder is also where Decorations expects to find files to load when
+you use StandardDecorationFromFileOptional([MetricsName],[Filename]).
+
+2.4. Fonts _____________________________________________________________________
+StepMania fonts are a combination of images containing various characters, and
+an ini file that defines the font metrics, such as spacing, character widths,
+character mappings, and so on.
+
+Fonts are typically generated with Texture Font Generator (which is included
+with sm-ssc) or Bitmap Font Builder, both programs being Windows only. If you
+aren't on Windows, your choices are then limited to whatever image editor you
+can find (typically Photoshop or The GIMP).
+
+fontini.txt in the ThemerDocs folder contains a list of all the known
+font .ini values. It lacks explanation, however.
+
+[Common]
+CapitalsOnly
+RightToLeft
+DefaultStrokeColor
+
+2.5. Sounds ____________________________________________________________________
+
+
+sm-ssc can load Lua files as music, allowing for conditional music/sounds.
+
+2.6. Scripts ___________________________________________________________________
+Scripts allow you to define functions which can then be referenced in Metrics
+and BGAnimations. Scripts can also store values and do other nice things, some
+of which is outside of the scope of this guide.
\ No newline at end of file
diff --git a/Docs/Userdocs/sm-ssc_beginner.txt b/Docs/Userdocs/sm-ssc_beginner.txt
index 874a9fa43f..3f19b15605 100644
--- a/Docs/Userdocs/sm-ssc_beginner.txt
+++ b/Docs/Userdocs/sm-ssc_beginner.txt
@@ -180,6 +180,9 @@ The StepMania 4.0 alpha 4 Options Menu:
* Profiles
* Reload Songs/Courses
+sm-ssc changes this up again, making the "Options" item on the Title Menu go
+to System Direction (mostly-used options), leaving the normal options menu to
+the Scroll Lock key. Blame Midiman. :)
--------------------------------------------------------------------------------
2.2.1: Frequently Asked Questions that can be Solved by Changing the Configuration
--------------------------------------------------------------------------------
@@ -316,7 +319,10 @@ StepMania\
--------------------------------------------------------------------------------
2.3.2: Installing Noteskins/New Gametypes
--------------------------------------------------------------------------------
+NoteSkins change the appearance of the arrows. They are also linked with getting
+other gametypes supported in StepMania.
+The noteskin installation process looks something like this:
StepMania\
NoteSkins\
(gametype)\
@@ -325,10 +331,42 @@ StepMania\
(gametype2)\
default\
+"gametype"/"gametype2" etc. can be any one of the following:
+dance (typically 4 panels)
+pump (typically 5 panels)
+para (5 receptors)
+techno (4, 5, and 8 panel modes)
+beat (5 and 7 key modes with a turntable on each)
+popn (5 and 9 line modes)
+kb7 (6 or 7 keys depending on when you try to use it)
+
--------------------------------------------------------------------------------
2.3.3: Installing Themes
--------------------------------------------------------------------------------
+Depending on if the theme is packaged in a SMZip or not, you have a few options.
+If it is in a .smzip, you can put it in the Packages directory:
+StepMania/
+ Packages/
+ MyTheme.smzip
+and StepMania will automatically read it.
+On Windows, you can double click on the .smzip file to install it in your user
+packages directory. THIS IS NOT RECOMMENDED BECAUSE IT CAUSES CONFUSION.
+
+Since .smzip files are really .zip files, you could also extract them in the
+StepMania root folder.
+
+If the themer has not packaged the theme in a .smzip, then you have to look
+inside the archive to see how the directory layout looks.
+1) Themes folder
+ If it has a themes folder when you open it up, extract in the StepMania root
+ folder, like you would a .smzip file.
+2) Theme name as a folder
+ This one will have to be extracted in the Themes directory. You will get a
+ new folder with the files.
+3) A bunch of folders + metrics.ini
+ The themer was lazy; you're going to have to make a folder in the Themes
+ directory and extract the theme in there.
When in doubt, read any documentation that comes with the theme for proper
installation instructions.
diff --git a/Docs/credits.txt b/Docs/credits.txt
index cef90c8491..3e71a11f73 100644
--- a/Docs/credits.txt
+++ b/Docs/credits.txt
@@ -18,12 +18,14 @@ shakesoda
* Theme edits
==other contributors==
+(in no particular order aside from having SM team at the top)
+
StepMania Team
* Keeping StepMania 4 alive with changes, and providing a nice codebase for
us to work with.
Aldo_MX
- * Code (Pump it Up delays), ideas, and support.
+ * Code (Pump it Up delays, among others), ideas, and support.
Jason Reid (jnr)
* Tested building sm-ssc on FreeBSD, provided fixes.
@@ -57,6 +59,10 @@ galopin
FSX
* [Player] ScoreMissedHoldsAndRolls metric
+Henke37
+ * [MovieTexture_FFMpeg] Stutter fix
+ (http://www.pasteall.org/11353/diff)
+
==the beta testers==
[SSC Beta Testing Team]
KeithD