Clear the z buffer before drawing notes so 3D notes aren't hidden by things in the underlay using masking.
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@@ -761,6 +761,10 @@ void NoteField::DrawPrimitives()
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m_FieldRenderArgs.draw_pixels_before_targets);
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return;
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}
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// Clear the z buffer so 3D notes aren't hidden by anything in the underlay using masking. -Kyz
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DISPLAY->ClearZBuffer();
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// Some might prefer an else block, instead of returning from the if, but I
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// don't want to bump the indent on the entire remaining section. -Kyz
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ArrowEffects::SetCurrentOptions(&m_pPlayerState->m_PlayerOptions.GetCurrent());
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