simplify m_sprCDTitleBack
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@@ -63,21 +63,6 @@ const int NUM_SCORE_DIGITS = 9;
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static const ScreenMessage SM_AllowOptionsMenuRepeat = ScreenMessage(SM_User+1);
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CString g_sFallbackCDTitlePath;
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/* We make a backface for the CDTitle by rotating it on Y and mirroring it
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* on Y by flipping texture coordinates. */
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static void FlipSpriteHorizontally(Sprite &s)
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{
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s.StopUsingCustomCoords();
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float Coords[8];
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s.GetActiveTextureCoords(Coords);
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swap(Coords[0], Coords[6]); /* top left X <-> top right X */
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swap(Coords[1], Coords[7]); /* top left Y <-> top right Y */
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swap(Coords[2], Coords[4]); /* bottom left X <-> bottom left X */
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swap(Coords[3], Coords[5]); /* bottom left Y <-> bottom left Y */
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s.SetCustomTextureCoords(Coords);
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}
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ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : ScreenWithMenuElements( sClassName )
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{
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LOG->Trace( "ScreenSelectMusic::ScreenSelectMusic()" );
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@@ -182,10 +167,8 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : ScreenWithMenuEleme
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m_sprCDTitleBack.SetName( "CDTitle" );
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m_sprCDTitleBack.Load( THEME->GetPathG(m_sName,"fallback cdtitle") );
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FlipSpriteHorizontally(m_sprCDTitleBack);
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m_sprCDTitleBack.SetCullMode( CULL_BACK );
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m_sprCDTitleBack.SetCullMode( CULL_FRONT );
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m_sprCDTitleBack.SetDiffuse( RageColor(0.2f,0.2f,0.2f,1) );
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m_sprCDTitleBack.SetRotationY( 180 );
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m_sprCDTitleBack.SetEffectSpin( RageVector3(0, 360/CDTITLE_SPIN_SECONDS, 0) );
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SET_XY( m_sprCDTitleBack );
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this->AddChild( &m_sprCDTitleBack );
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@@ -1398,7 +1381,6 @@ void ScreenSelectMusic::AfterMusicChange()
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m_sprCDTitleFront.Load( CDTitlePath );
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m_sprCDTitleBack.Load( CDTitlePath );
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TEXTUREMAN->EnableOddDimensionWarning();
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FlipSpriteHorizontally(m_sprCDTitleBack);
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const vector<Song*> best = SONGMAN->GetBestSongs( PROFILE_SLOT_MACHINE );
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const int index = FindIndex( best.begin(), best.end(), pSong );
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