simplify m_sprCDTitleBack

This commit is contained in:
Glenn Maynard
2004-06-03 02:35:27 +00:00
parent 051e9769f9
commit 5fb15586f7
+1 -19
View File
@@ -63,21 +63,6 @@ const int NUM_SCORE_DIGITS = 9;
static const ScreenMessage SM_AllowOptionsMenuRepeat = ScreenMessage(SM_User+1);
CString g_sFallbackCDTitlePath;
/* We make a backface for the CDTitle by rotating it on Y and mirroring it
* on Y by flipping texture coordinates. */
static void FlipSpriteHorizontally(Sprite &s)
{
s.StopUsingCustomCoords();
float Coords[8];
s.GetActiveTextureCoords(Coords);
swap(Coords[0], Coords[6]); /* top left X <-> top right X */
swap(Coords[1], Coords[7]); /* top left Y <-> top right Y */
swap(Coords[2], Coords[4]); /* bottom left X <-> bottom left X */
swap(Coords[3], Coords[5]); /* bottom left Y <-> bottom left Y */
s.SetCustomTextureCoords(Coords);
}
ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : ScreenWithMenuElements( sClassName )
{
LOG->Trace( "ScreenSelectMusic::ScreenSelectMusic()" );
@@ -182,10 +167,8 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : ScreenWithMenuEleme
m_sprCDTitleBack.SetName( "CDTitle" );
m_sprCDTitleBack.Load( THEME->GetPathG(m_sName,"fallback cdtitle") );
FlipSpriteHorizontally(m_sprCDTitleBack);
m_sprCDTitleBack.SetCullMode( CULL_BACK );
m_sprCDTitleBack.SetCullMode( CULL_FRONT );
m_sprCDTitleBack.SetDiffuse( RageColor(0.2f,0.2f,0.2f,1) );
m_sprCDTitleBack.SetRotationY( 180 );
m_sprCDTitleBack.SetEffectSpin( RageVector3(0, 360/CDTITLE_SPIN_SECONDS, 0) );
SET_XY( m_sprCDTitleBack );
this->AddChild( &m_sprCDTitleBack );
@@ -1398,7 +1381,6 @@ void ScreenSelectMusic::AfterMusicChange()
m_sprCDTitleFront.Load( CDTitlePath );
m_sprCDTitleBack.Load( CDTitlePath );
TEXTUREMAN->EnableOddDimensionWarning();
FlipSpriteHorizontally(m_sprCDTitleBack);
const vector<Song*> best = SONGMAN->GetBestSongs( PROFILE_SLOT_MACHINE );
const int index = FindIndex( best.begin(), best.end(), pSong );