Splash should show up properly now.
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@@ -141,7 +141,7 @@ void RageSurfaceUtils::CopySurface( const RageSurface *src, RageSurface *dest )
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Blit( src, dest, -1, -1 );
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}
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bool RageSurfaceUtils::ConvertSurface( RageSurface *src, RageSurface *&dst,
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bool RageSurfaceUtils::ConvertSurface( const RageSurface *src, RageSurface *&dst,
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int width, int height, int bpp,
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uint32_t R, uint32_t G, uint32_t B, uint32_t A )
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{
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