cleanup
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@@ -522,7 +522,8 @@ void WheelBase::Move(int n)
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ChangeMusic(m_Moving);
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ChangeMusic(m_Moving);
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}
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}
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bool WheelBase::MoveSpecific(int n) {
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bool WheelBase::MoveSpecific( int n )
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{
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/* If we're not selecting, discard this. We won't ignore it; we'll
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/* If we're not selecting, discard this. We won't ignore it; we'll
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* get called again every time the key is repeated. */
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* get called again every time the key is repeated. */
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/* Still process Move(0) so we sometimes continue moving immediate
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/* Still process Move(0) so we sometimes continue moving immediate
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