diff --git a/Themes/default/BGAnimations/ScreenGameplay overlay/_fcsplash/default.lua b/Themes/default/BGAnimations/ScreenGameplay overlay/_fcsplash/default.lua index a5c65d4b03..c2a093c905 100644 --- a/Themes/default/BGAnimations/ScreenGameplay overlay/_fcsplash/default.lua +++ b/Themes/default/BGAnimations/ScreenGameplay overlay/_fcsplash/default.lua @@ -4,17 +4,14 @@ local pn = ...; assert(pn); local t = Def.ActorFrame{}; - -local IsUsingSoloSingles = PREFSMAN:GetPreference('Center1Player'); -local NumPlayers = GAMESTATE:GetNumPlayersEnabled(); -local NumSides = GAMESTATE:GetNumSidesJoined(); local pStats = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn); local function GetPosition(pn) - if IsUsingSoloSingles and NumPlayers == 1 and NumSides == 1 then return SCREEN_CENTER_X; end; - - return THEME:GetMetric("ScreenGameplay","Player".. ToEnumShortString(pn) .. "MiscX"); - + if Center1Player() then + return SCREEN_CENTER_X + else + return THEME:GetMetric("ScreenGameplay","Player".. ToEnumShortString(pn) .. "MiscX"); + end; end; -- Reuse screen filter code for width-based explosion