fix course mods menu

This commit is contained in:
Chris Danford
2006-08-15 09:20:47 +00:00
parent 1a071728a6
commit 5f888df91c
+2 -2
View File
@@ -620,7 +620,7 @@ static MenuDef g_InsertCourseAttack(
static MenuDef g_CourseMode( static MenuDef g_CourseMode(
"ScreenMiniMenuCourseDisplay", "ScreenMiniMenuCourseDisplay",
MenuRowDef( -1, "Play mods from course", true, EditMode_Practice, true, true, 0, NULL ) MenuRowDef( -1, "Play mods from course", true, EditMode_Practice, true, false, 0, NULL )
); );
// HACK: need to remember the track we're inserting on so // HACK: need to remember the track we're inserting on so
@@ -1692,7 +1692,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
case EDIT_BUTTON_OPEN_COURSE_MENU: case EDIT_BUTTON_OPEN_COURSE_MENU:
{ {
g_CourseMode.rows[0].choices.clear(); g_CourseMode.rows[0].choices.clear();
g_CourseMode.rows[0].choices.push_back( "OFF" ); g_CourseMode.rows[0].choices.push_back( CommonMetrics::LocalizeOptionItem("Off",false) );
g_CourseMode.rows[0].iDefaultChoice = 0; g_CourseMode.rows[0].iDefaultChoice = 0;
vector<Course*> courses; vector<Course*> courses;