Use Step Timing if steps are already on Splits.
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@@ -733,6 +733,10 @@ void ScreenEdit::Init()
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m_pSong = GAMESTATE->m_pCurSong;
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m_pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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if( m_pSteps->UsesSplitTiming() )
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GAMESTATE->m_bIsUsingStepTiming = true;
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m_bReturnToRecordMenuAfterPlay = false;
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m_fBeatToReturnTo = 0;
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