Use Step Timing if steps are already on Splits.

This commit is contained in:
Jason Felds
2011-05-25 14:07:53 -04:00
parent c5bbeb69ca
commit 5f8353bdd0
3 changed files with 16 additions and 8 deletions
+4
View File
@@ -733,6 +733,10 @@ void ScreenEdit::Init()
m_pSong = GAMESTATE->m_pCurSong;
m_pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
if( m_pSteps->UsesSplitTiming() )
GAMESTATE->m_bIsUsingStepTiming = true;
m_bReturnToRecordMenuAfterPlay = false;
m_fBeatToReturnTo = 0;