move some stuff out of PManager

This commit is contained in:
Glenn Maynard
2006-02-28 01:13:44 +00:00
parent b7cbd54498
commit 5f8337e9da
3 changed files with 9 additions and 13 deletions
+9 -5
View File
@@ -86,7 +86,11 @@ AutoScreenMessage( SM_BattleTrickLevel1 );
AutoScreenMessage( SM_BattleTrickLevel2 );
AutoScreenMessage( SM_BattleTrickLevel3 );
static Preference<bool> g_bCenter1Player( "Center1Player", false );
static Preference<bool> g_bShowLyrics( "ShowLyrics", true );
static Preference<float> g_fNetStartOffset( "NetworkStartOffset", -3.0 );
static Preference<bool> g_bTwoPlayerRecovery( "TwoPlayerRecovery", true );
static Preference<bool> g_bEasterEggs( "EasterEggs", true );
PlayerInfo::PlayerInfo()
@@ -487,7 +491,7 @@ void ScreenGameplay::Init( bool bUseSongBackgroundAndForeground )
* StyleType for ONE_PLAYER_ONE_CREDIT_AND_ONE_COMPUTER,
* but for now just ignore Center1Player when it's Battle or Rave
* Mode. This doesn't begin to address two-player solo (6 arrows) */
if( PREFSMAN->m_bCenter1Player &&
if( g_bCenter1Player &&
GAMESTATE->m_PlayMode != PLAY_MODE_BATTLE &&
GAMESTATE->m_PlayMode != PLAY_MODE_RAVE &&
GAMESTATE->GetCurrentStyle()->m_StyleType == ONE_PLAYER_ONE_SIDE )
@@ -744,7 +748,7 @@ void ScreenGameplay::Init( bool bUseSongBackgroundAndForeground )
if( PREFSMAN->m_bShowLyrics )
if( g_bShowLyrics )
this->AddChild( &m_LyricDisplay );
@@ -1655,7 +1659,7 @@ void ScreenGameplay::Update( float fDeltaTime )
/* If recovery is enabled, only set fail if both are failing.
* There's no way to recover mid-song in battery mode. */
if( lt != SongOptions::LIFE_BATTERY &&
PREFSMAN->m_bTwoPlayerRecovery && !GAMESTATE->AllAreDead() )
g_bTwoPlayerRecovery && !GAMESTATE->AllAreDead() )
continue;
LOG->Trace("Player %d failed", (int)pn);
@@ -2327,7 +2331,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
pi->GetPlayerStageStats()->bFailed = true;
}
/* Mark failure. This hasn't been done yet if m_bTwoPlayerRecovery is set. */
/* Mark failure. This hasn't been done yet if g_bTwoPlayerRecovery is set. */
if( GAMESTATE->GetPlayerFailType(pi->GetPlayerState()) != SongOptions::FAIL_OFF &&
(pi->m_pLifeMeter && pi->m_pLifeMeter->IsFailing()) ||
(m_pCombinedLifeMeter && m_pCombinedLifeMeter->IsFailing(pi->GetStepsAndTrailIndex())) )
@@ -2468,7 +2472,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
}
else if( SM == SM_PlayToasty )
{
if( PREFSMAN->m_bEasterEggs )
if( g_bEasterEggs )
if( !m_Toasty.IsTransitioning() && !m_Toasty.IsFinished() ) // don't play if we've already played it once
m_Toasty.StartTransitioning();
}