Added a new branch that implements support for outputting all memory leaks to
the debug output for the Debug and FastDebug project configurations. This requires replacing all instances of new with a macro, smnew, that defines a special form of new which outputs file and line number information along with the memory leak details. This makes finding memory leaks much easier since you can just double-click the leak in the output window and it will take you to the line that caused it.
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@@ -220,7 +220,7 @@ using namespace ScreenManagerUtil;
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RegisterScreenClass::RegisterScreenClass( const RString& sClassName, CreateScreenFn pfn )
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{
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if( g_pmapRegistrees == NULL )
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g_pmapRegistrees = new map<RString,CreateScreenFn>;
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g_pmapRegistrees = smnew map<RString,CreateScreenFn>;
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map<RString,CreateScreenFn>::iterator iter = g_pmapRegistrees->find( sClassName );
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ASSERT_M( iter == g_pmapRegistrees->end(), ssprintf("Screen class '%s' already registered.", sClassName.c_str()) );
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@@ -240,7 +240,7 @@ ScreenManager::ScreenManager()
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LUA->Release( L );
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}
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g_pSharedBGA = new Actor;
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g_pSharedBGA = smnew Actor;
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m_bZeroNextUpdate = false;
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m_PopTopScreen = SM_Invalid;
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@@ -303,7 +303,7 @@ void ScreenManager::ThemeChanged()
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// force recreate of new BGA
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SAFE_DELETE( g_pSharedBGA );
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g_pSharedBGA = new Actor;
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g_pSharedBGA = smnew Actor;
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this->RefreshCreditsMessages();
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}
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@@ -642,7 +642,7 @@ bool ScreenManager::ActivatePreparedScreenAndBackground( const RString &sScreenN
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Actor *pNewBGA = NULL;
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if( sNewBGA.empty() )
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{
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pNewBGA = new Actor;
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pNewBGA = smnew Actor;
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}
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else
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{
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@@ -662,7 +662,7 @@ bool ScreenManager::ActivatePreparedScreenAndBackground( const RString &sScreenN
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if( pNewBGA == NULL )
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{
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bLoadedBoth = false;
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pNewBGA = new Actor;
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pNewBGA = smnew Actor;
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}
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/* Move the old background back to the prepared list, or delete it if
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