Added a new branch that implements support for outputting all memory leaks to

the debug output for the Debug and FastDebug project configurations. This
requires replacing all instances of new with a macro, smnew, that defines a
special form of new which outputs file and line number information along with
the memory leak details. This makes finding memory leaks much easier since you
can just double-click the leak in the output window and it will take you to the
line that caused it.
This commit is contained in:
Shenjoku
2013-04-17 20:42:29 -07:00
parent 05cf6d8cd8
commit 5f7001ef0a
199 changed files with 613 additions and 600 deletions
+1 -1
View File
@@ -71,7 +71,7 @@ void LifeMeterTime::Load( const PlayerState *pPlayerState, PlayerStageStats *pPl
m_quadDangerGlow.SetEffectClock( Actor::CLOCK_BGM_BEAT );
this->AddChild( &m_quadDangerGlow );
m_pStream = new StreamDisplay;
m_pStream = smnew StreamDisplay;
bool bExtra = GAMESTATE->IsAnExtraStage();
m_pStream->Load( bExtra ? "StreamDisplayExtra" : "StreamDisplay" );
this->AddChild( m_pStream );