Added a new branch that implements support for outputting all memory leaks to

the debug output for the Debug and FastDebug project configurations. This
requires replacing all instances of new with a macro, smnew, that defines a
special form of new which outputs file and line number information along with
the memory leak details. This makes finding memory leaks much easier since you
can just double-click the leak in the output window and it will take you to the
line that caused it.
This commit is contained in:
Shenjoku
2013-04-17 20:42:29 -07:00
parent 05cf6d8cd8
commit 5f7001ef0a
199 changed files with 613 additions and 600 deletions
+1 -1
View File
@@ -52,7 +52,7 @@ DancingCharacters::DancingCharacters(): m_bDrawDangerLight(false),
{
FOREACH_PlayerNumber( p )
{
m_pCharacter[p] = new Model;
m_pCharacter[p] = smnew Model;
m_2DIdleTimer[p].SetZero();
m_i2DAnimState[p] = AS2D_IDLE; // start on idle state
if( !GAMESTATE->IsPlayerEnabled(p) )