remove m_bUseAlternateText. (not really needed; just load the

song in the editor)
This commit is contained in:
Glenn Maynard
2003-02-17 01:06:03 +00:00
parent 813bd435de
commit 5f47abd1f7
3 changed files with 2 additions and 12 deletions
+2 -8
View File
@@ -219,12 +219,8 @@ void BitmapText::DrawChars()
} }
} }
/* sText is UTF-8. If PREFSMAN->m_bUseAlternateText is enabled, and not all /* sText is UTF-8. If not all of the characters in sText are available in the
* of the characters in sText are available in the font, sAlternateText * font, sAlternateText will be used instead. If there are unavailable characters
* will be used instead. This is normally enabled; the option exists
* as a troubleshooting option (so should only be shown in a debug options
* menu) for the case that a string isn't being displayed, to find out
* which character is causing problems. If there are unavailable characters
* in sAlternateText, too, just use sText. */ * in sAlternateText, too, just use sText. */
void BitmapText::SetText( CString sText, CString sAlternateText ) void BitmapText::SetText( CString sText, CString sAlternateText )
{ {
@@ -249,8 +245,6 @@ bool BitmapText::StringWillUseAlternate(CString sText, CString sAlternateText) c
{ {
ASSERT( m_pFont ); ASSERT( m_pFont );
if(!PREFSMAN->m_bUseAlternateText) return false;
/* Can't use the alternate if there isn't one. */ /* Can't use the alternate if there isn't one. */
if(!sAlternateText.size()) return false; if(!sAlternateText.size()) return false;
-3
View File
@@ -69,7 +69,6 @@ PrefsManager::PrefsManager()
m_bShowDontDie = true; m_bShowDontDie = true;
m_bShowSelectGroup = true; m_bShowSelectGroup = true;
m_bShowTranslations = true; m_bShowTranslations = true;
m_bUseAlternateText = true;
m_bArcadeOptionsNavigation = false; m_bArcadeOptionsNavigation = false;
m_iUnloadTextureDelaySeconds = 0; // disabled 60*30; // 30 mins m_iUnloadTextureDelaySeconds = 0; // disabled 60*30; // 30 mins
m_bCoinOpMode = false; m_bCoinOpMode = false;
@@ -149,7 +148,6 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
ini.GetValueB( "Options", "Caution", m_bShowDontDie ); ini.GetValueB( "Options", "Caution", m_bShowDontDie );
ini.GetValueB( "Options", "SelectGroup", m_bShowSelectGroup ); ini.GetValueB( "Options", "SelectGroup", m_bShowSelectGroup );
ini.GetValueB( "Options", "ShowTranslations", m_bShowTranslations ); ini.GetValueB( "Options", "ShowTranslations", m_bShowTranslations );
ini.GetValueB( "Options", "UseAlternateText", m_bUseAlternateText );
ini.GetValueB( "Options", "ArcadeOptionsNavigation", m_bArcadeOptionsNavigation ); ini.GetValueB( "Options", "ArcadeOptionsNavigation", m_bArcadeOptionsNavigation );
ini.GetValue ( "Options", "DWIPath", m_DWIPath ); ini.GetValue ( "Options", "DWIPath", m_DWIPath );
ini.GetValueI( "Options", "UnloadTextureDelaySeconds", m_iUnloadTextureDelaySeconds ); ini.GetValueI( "Options", "UnloadTextureDelaySeconds", m_iUnloadTextureDelaySeconds );
@@ -225,7 +223,6 @@ void PrefsManager::SaveGlobalPrefsToDisk()
ini.SetValueB( "Options", "Caution", m_bShowDontDie ); ini.SetValueB( "Options", "Caution", m_bShowDontDie );
ini.SetValueB( "Options", "SelectGroup", m_bShowSelectGroup ); ini.SetValueB( "Options", "SelectGroup", m_bShowSelectGroup );
ini.SetValueB( "Options", "ShowTranslations", m_bShowTranslations ); ini.SetValueB( "Options", "ShowTranslations", m_bShowTranslations );
ini.SetValueB( "Options", "UseAlternateText", m_bUseAlternateText );
ini.SetValueB( "Options", "ArcadeOptionsNavigation", m_bArcadeOptionsNavigation ); ini.SetValueB( "Options", "ArcadeOptionsNavigation", m_bArcadeOptionsNavigation );
ini.SetValue ( "Options", "DWIPath", m_DWIPath ); ini.SetValue ( "Options", "DWIPath", m_DWIPath );
ini.SetValueI( "Options", "UnloadTextureDelaySeconds", m_iUnloadTextureDelaySeconds ); ini.SetValueI( "Options", "UnloadTextureDelaySeconds", m_iUnloadTextureDelaySeconds );
-1
View File
@@ -53,7 +53,6 @@ public:
bool m_bDelayedEscape; bool m_bDelayedEscape;
bool m_bInstructions, m_bShowDontDie, m_bShowSelectGroup; bool m_bInstructions, m_bShowDontDie, m_bShowSelectGroup;
bool m_bShowTranslations; bool m_bShowTranslations;
bool m_bUseAlternateText;
bool m_bArcadeOptionsNavigation; bool m_bArcadeOptionsNavigation;
bool m_bCoinOpMode; bool m_bCoinOpMode;
enum { NEVER, ALWAYS, ABC_ONLY } m_MusicWheelUsesSections; enum { NEVER, ALWAYS, ABC_ONLY } m_MusicWheelUsesSections;