remove m_bUseAlternateText. (not really needed; just load the

song in the editor)
This commit is contained in:
Glenn Maynard
2003-02-17 01:06:03 +00:00
parent 813bd435de
commit 5f47abd1f7
3 changed files with 2 additions and 12 deletions
+2 -8
View File
@@ -219,12 +219,8 @@ void BitmapText::DrawChars()
}
}
/* sText is UTF-8. If PREFSMAN->m_bUseAlternateText is enabled, and not all
* of the characters in sText are available in the font, sAlternateText
* will be used instead. This is normally enabled; the option exists
* as a troubleshooting option (so should only be shown in a debug options
* menu) for the case that a string isn't being displayed, to find out
* which character is causing problems. If there are unavailable characters
/* sText is UTF-8. If not all of the characters in sText are available in the
* font, sAlternateText will be used instead. If there are unavailable characters
* in sAlternateText, too, just use sText. */
void BitmapText::SetText( CString sText, CString sAlternateText )
{
@@ -249,8 +245,6 @@ bool BitmapText::StringWillUseAlternate(CString sText, CString sAlternateText) c
{
ASSERT( m_pFont );
if(!PREFSMAN->m_bUseAlternateText) return false;
/* Can't use the alternate if there isn't one. */
if(!sAlternateText.size()) return false;