Fixed vert index math in SetVertsFromSplinesInternal
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@@ -321,9 +321,9 @@ void ActorMultiVertex::SetVertsFromSplinesInternal(size_t num_splines, size_t of
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{
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vector<RageSpriteVertex>& verts= AMV_DestTweenState().vertices;
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size_t first= AMV_DestTweenState().FirstToDraw + offset;
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size_t num_verts= AMV_DestTweenState().GetSafeNumToDraw(AMV_DestTweenState()._DrawMode, AMV_DestTweenState().NumToDraw);
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size_t num_verts= AMV_DestTweenState().GetSafeNumToDraw(AMV_DestTweenState()._DrawMode, AMV_DestTweenState().NumToDraw) - offset;
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vector<float> tper(num_splines, 0.0f);
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float num_parts= static_cast<float>(num_verts - offset) /
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float num_parts= static_cast<float>(num_verts) /
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static_cast<float>(num_splines);
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for(size_t i= 0; i < num_splines; ++i)
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{
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