working on Battle
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@@ -527,7 +527,7 @@ void ScreenEdit::DrawPrimitives()
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void ScreenEdit::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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LOG->Trace( "ScreenEdit::Input()" );
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// LOG->Trace( "ScreenEdit::Input()" );
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switch( m_EditMode )
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{
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@@ -1320,8 +1320,9 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
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GAMESTATE->m_fSongBeat = m_NoteFieldEdit.m_fBeginMarker - 4; // give a 1 measure lead-in
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float fStartSeconds = m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat) ;
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m_soundMusic.SetPositionSeconds( fStartSeconds );
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LOG->Trace( "Starting playback at %f", fStartSeconds );
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m_soundMusic.SetPlaybackRate( GAMESTATE->m_SongOptions.m_fMusicRate );
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m_soundMusic.SetPositionSeconds( fStartSeconds );
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m_soundMusic.StartPlaying();
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}
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break;
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@@ -1342,9 +1343,10 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
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m_rectRecordBack.SetTweenDiffuse( RageColor(0,0,0,0.8f) );
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GAMESTATE->m_fSongBeat = m_NoteFieldEdit.m_fBeginMarker - 4; // give a 1 measure lead-in
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float fStartSeconds = m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat) ;
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m_soundMusic.SetPositionSeconds( fStartSeconds );
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float fStartSeconds = m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat);
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LOG->Trace( "Starting playback at %f", fStartSeconds );
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m_soundMusic.SetPlaybackRate( GAMESTATE->m_SongOptions.m_fMusicRate );
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m_soundMusic.SetPositionSeconds( fStartSeconds );
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m_soundMusic.StartPlaying();
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}
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break;
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