working on Battle
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScoreDisplayBattle.h
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Desc: A graphic displayed in the ScoreDisplayBattle during Dancing.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScoreDisplayBattle.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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ScoreDisplayBattle::ScoreDisplayBattle()
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{
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LOG->Trace( "ScoreDisplayBattle::ScoreDisplayBattle()" );
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for( int i=0; i<NUM_ITEM_SLOTS; i++ )
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{
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float fX = (float)SCALE(i,0.f,2.f,-60.f,60.f);
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m_sprFrames[i].Load( THEME->GetPathTo("Graphics","gameplay battle item frames 3x1") );
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m_sprFrames[i].SetX( fX );
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m_sprFrames[i].StopAnimating();
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m_sprFrames[i].SetState( i );
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this->AddChild( &m_sprFrames[i] );
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m_sprItems[i].SetX( fX );
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m_sprItems[i].Load( THEME->GetPathTo("Graphics","gameplay battle item icons") );
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m_sprItems[i].StopAnimating();
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this->AddChild( &m_sprItems[i] );
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}
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}
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void ScoreDisplayBattle::Update( float fDelta )
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{
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ScoreDisplay::Update( fDelta );
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for( int i=0; i<NUM_ITEM_SLOTS; i++ )
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{
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int item = GAMESTATE->m_Inventory[m_PlayerNumber].m_iItems[i];
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if( item == ITEM_NONE )
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m_sprItems[i].SetDiffuse( RageColor(1,1,1,0) );
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else
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{
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m_sprItems[i].SetDiffuse( RageColor(1,1,1,1) );
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m_sprItems[i].SetState( item );
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}
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}
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}
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