working on Battle
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@@ -67,7 +67,7 @@ void GameState::Reset()
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m_bSideIsJoined[p] = false;
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// m_iCoins = 0; // don't reset coin count!
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m_MasterPlayerNumber = PLAYER_INVALID;
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m_sPreferredGroup = "";
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m_sPreferredGroup = GROUP_ALL_MUSIC;
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for( p=0; p<NUM_PLAYERS; p++ )
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m_PreferredDifficulty[p] = DIFFICULTY_INVALID;
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m_SongSortOrder = SORT_GROUP;
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@@ -113,6 +113,9 @@ void GameState::ResetMusicStatistics()
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m_fCurBPS = 10;
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m_bFreeze = false;
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m_bPastHereWeGo = false;
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for( int p=0; p<NUM_PLAYERS; p++ )
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m_Inventory[p].Reset();
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}
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void GameState::UpdateSongPosition(float fPositionSeconds)
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