More Pump authentic metrics. TODO: Find a way so that you can hold a hold after getting the traditional NG and not have the miss combo increment with no way to stop it.

This commit is contained in:
Jason Felds
2009-05-23 16:34:20 +00:00
parent 7ffbc225f4
commit 5f010e3a4b
+28
View File
@@ -6,12 +6,40 @@ ComboIsPerRow=true
MinScoreToContinueCombo="TapNoteScore_W3"
MinScoreToMaintainCombo="TapNoteScore_W4"
[HoldJudgment]
HoldJudgmentLetGoCommand=
HoldJudgmentHeldCommand=
[Combo]
ShowComboAt=4
ShowMissesAt=4
[Player]
JudgeHoldNotesOnSameRowTogether=true
HoldCheckpoints=true
RequireStepOnHoldHeads=false
CheckpointsUseTimeSignatures=true
ImmediateHoldLetGo=true
RollBodyIncrementsCombo=false
InitialHoldLife=0.1
[ScreenGameplay]
FailOnMissCombo=51
LyricDisplaySetNoReverseCommand=x,SCREEN_CENTER_X+SCREEN_RIGHT;y,SCREEN_CENTER_X+SCREEN_BOTTOM
LyricDisplaySetReverseCommand=x,SCREEN_CENTER_X+SCREEN_RIGHT;y,SCREEN_CENTER_X+SCREEN_BOTTOM
LyricDisplaySetOneReverseCommand=x,SCREEN_CENTER_X+SCREEN_RIGHT;y,SCREEN_CENTER_X+SCREEN_BOTTOM
LyricDisplayDefaultColor=
ShowModIconRows=false
LeftFrameX=-9999
LeftFrameY=SCREEN_CENTER_Y
LeftFrameOnCommand=
LeftFrameOffCommand=
RightFrameX=-9999
RightFrameY=SCREEN_CENTER_Y
RightFrameOnCommand=
RightFrameOffCommand=
StepsDisplayP1X=-9999
StepsDisplayP2X=-9999
[CustomDifficulty]
Names="1,2,3,4,5,6,7"