More Pump authentic metrics. TODO: Find a way so that you can hold a hold after getting the traditional NG and not have the miss combo increment with no way to stop it.
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@@ -6,12 +6,40 @@ ComboIsPerRow=true
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MinScoreToContinueCombo="TapNoteScore_W3"
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MinScoreToContinueCombo="TapNoteScore_W3"
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MinScoreToMaintainCombo="TapNoteScore_W4"
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MinScoreToMaintainCombo="TapNoteScore_W4"
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[HoldJudgment]
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HoldJudgmentLetGoCommand=
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HoldJudgmentHeldCommand=
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[Combo]
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ShowComboAt=4
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ShowMissesAt=4
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[Player]
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[Player]
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JudgeHoldNotesOnSameRowTogether=true
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JudgeHoldNotesOnSameRowTogether=true
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HoldCheckpoints=true
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HoldCheckpoints=true
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RequireStepOnHoldHeads=false
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RequireStepOnHoldHeads=false
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CheckpointsUseTimeSignatures=true
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CheckpointsUseTimeSignatures=true
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ImmediateHoldLetGo=true
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RollBodyIncrementsCombo=false
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RollBodyIncrementsCombo=false
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InitialHoldLife=0.1
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[ScreenGameplay]
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FailOnMissCombo=51
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LyricDisplaySetNoReverseCommand=x,SCREEN_CENTER_X+SCREEN_RIGHT;y,SCREEN_CENTER_X+SCREEN_BOTTOM
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LyricDisplaySetReverseCommand=x,SCREEN_CENTER_X+SCREEN_RIGHT;y,SCREEN_CENTER_X+SCREEN_BOTTOM
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LyricDisplaySetOneReverseCommand=x,SCREEN_CENTER_X+SCREEN_RIGHT;y,SCREEN_CENTER_X+SCREEN_BOTTOM
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LyricDisplayDefaultColor=
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ShowModIconRows=false
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LeftFrameX=-9999
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LeftFrameY=SCREEN_CENTER_Y
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LeftFrameOnCommand=
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LeftFrameOffCommand=
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RightFrameX=-9999
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RightFrameY=SCREEN_CENTER_Y
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RightFrameOnCommand=
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RightFrameOffCommand=
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StepsDisplayP1X=-9999
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StepsDisplayP2X=-9999
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[CustomDifficulty]
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[CustomDifficulty]
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Names="1,2,3,4,5,6,7"
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Names="1,2,3,4,5,6,7"
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