Support for "Shifted" punctuation keys in TextEntry.
This commit is contained in:
@@ -96,15 +96,48 @@ void ScreenTextEntry::Input( const DeviceInput& DeviceI, const InputEventType ty
|
||||
default:
|
||||
char c;
|
||||
c = DeviceI.ToChar();
|
||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, DIK_LSHIFT)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, DIK_RSHIFT)))
|
||||
|
||||
bool bHoldingShift =
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, DIK_LSHIFT)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, DIK_RSHIFT));
|
||||
|
||||
// International keyboards often have other keys mapped to shifted keys, and always
|
||||
// using a US layout is a bit gimped. This is better than nothing though.
|
||||
if( bHoldingShift )
|
||||
{
|
||||
c = (char)toupper(c);
|
||||
|
||||
switch( c )
|
||||
{
|
||||
case '`': c='~'; break;
|
||||
case '1': c='!'; break;
|
||||
case '2': c='@'; break;
|
||||
case '3': c='#'; break;
|
||||
case '4': c='$'; break;
|
||||
case '5': c='%'; break;
|
||||
case '6': c='^'; break;
|
||||
case '7': c='&'; break;
|
||||
case '8': c='*'; break;
|
||||
case '9': c='('; break;
|
||||
case '0': c=')'; break;
|
||||
case '-': c='_'; break;
|
||||
case '=': c='+'; break;
|
||||
case '[': c='{'; break;
|
||||
case ']': c='}'; break;
|
||||
case '\\': c='|'; break;
|
||||
case ';': c=':'; break;
|
||||
case '\'': c='"'; break;
|
||||
case ',': c='<'; break;
|
||||
case '.': c='>'; break;
|
||||
case '/': c='?'; break;
|
||||
}
|
||||
}
|
||||
|
||||
if( c != '\0' )
|
||||
{
|
||||
m_sAnswer += c;
|
||||
m_textAnswer.SetText( m_sAnswer );
|
||||
m_textAnswer.SetText( m_sAnswer );
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user