improved editor playback performance by not drawing unncessary Actors
fixed crash in Big transform fixed ugly area highlight alignment
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@@ -1023,14 +1023,14 @@ void NoteDataUtil::Big( NoteData &in )
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// add a note determinitsitcally
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int iBeat = (int)roundf( NoteRowToBeat(i) );
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int iTrackOfNote = in.GetFirstNonEmptyTrack(i);
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int iTrackToAdd = iTrackOfNote + (iBeat%4)-2;
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CLAMP( iTrackToAdd, 0, in.GetNumTracks() );
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int iTrackToAdd = iTrackOfNote + (iBeat%5)-2; // won't be more than 2 tracks away from the existing note
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CLAMP( iTrackToAdd, 0, in.GetNumTracks()-1 );
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if( iTrackToAdd == iTrackOfNote )
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iTrackToAdd++;
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CLAMP( iTrackToAdd, 0, in.GetNumTracks() );
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CLAMP( iTrackToAdd, 0, in.GetNumTracks()-1 );
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if( iTrackToAdd == iTrackOfNote )
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iTrackToAdd--;
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CLAMP( iTrackToAdd, 0, in.GetNumTracks() );
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CLAMP( iTrackToAdd, 0, in.GetNumTracks()-1 );
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if( in.GetTapNote(iTrackToAdd, i) != TAP_EMPTY )
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{
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