Metric to hide the easy song flag on the MusicWheel (fix when using a transparent graphic for this flag and the song has multiple flags; this prevents the flag cycle from flashing an empty flag)
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@@ -75,6 +75,7 @@ void MusicWheel::Load( RString sType )
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MOST_PLAYED_SONGS_TO_SHOW .Load(sType,"MostPlayedSongsToShow");
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MODE_MENU_CHOICE_NAMES .Load(sType,"ModeMenuChoiceNames");
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SORT_ORDERS .Load(sType,"SortOrders");
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SHOW_EASY_FLAG .Load(sType,"UseEasyMarkerFlag");
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vector<RString> vsModeChoiceNames;
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split( MODE_MENU_CHOICE_NAMES, ",", vsModeChoiceNames );
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CHOICE .Load(sType,CHOICE_NAME,vsModeChoiceNames);
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@@ -693,7 +694,7 @@ void MusicWheel::BuildWheelItemDatas( vector<MusicWheelItemData *> &arrayWheelIt
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MusicWheelItemData& WID = *arrayWheelItemDatas[i];
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if( WID.m_pSong != NULL )
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{
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WID.m_Flags.bHasBeginnerOr1Meter = WID.m_pSong->IsEasy( GAMESTATE->GetCurrentStyle()->m_StepsType );
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WID.m_Flags.bHasBeginnerOr1Meter = WID.m_pSong->IsEasy( GAMESTATE->GetCurrentStyle()->m_StepsType ) && SHOW_EASY_FLAG;
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WID.m_Flags.bEdits = WID.m_pSong->HasEdits( GAMESTATE->GetCurrentStyle()->m_StepsType );
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WID.m_Flags.iStagesForSong = GameState::GetNumStagesMultiplierForSong( WID.m_pSong );
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}
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