Add routine helper: switch notes' player.
This commit is contained in:
@@ -8,6 +8,12 @@ ________________________________________________________________________________
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StepMania 5.0 ????????? | 20110???
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StepMania 5.0 ????????? | 20110???
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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2011/07/04
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----------
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* [ScreenEdit] Add a function to switch the notes the routine players have to
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hit. In simple terms, Player 1's notes are now Player 2's and vice~versa.
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Check it out in the Alter Menu. [Wolfman2000]
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2011/07/03
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2011/07/03
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----------
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----------
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* [ScreenEdit] Fix a crash if one tries to remove an attack that doesn't
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* [ScreenEdit] Fix a crash if one tries to remove an attack that doesn't
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@@ -914,6 +914,7 @@ Insert=Insert
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Insert Credit=Insert Credit
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Insert Credit=Insert Credit
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Insert beat and shift down=Insert beat and shift down
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Insert beat and shift down=Insert beat and shift down
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Insert Entry=Insert Entry
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Insert Entry=Insert Entry
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Invert notes' player=Invert player notes (routine only)
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Jumps=Jumps
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Jumps=Jumps
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Key Joy Mappings=Config Key/Joy Mappings
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Key Joy Mappings=Config Key/Joy Mappings
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Language=Language
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Language=Language
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@@ -566,6 +566,8 @@ static MenuDef g_AlterMenu(
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MenuRowDef(ScreenEdit::convert_to_warp, "Convert selection to warp", true,
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MenuRowDef(ScreenEdit::convert_to_warp, "Convert selection to warp", true,
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EditMode_Full, true, true, 0, NULL ),
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EditMode_Full, true, true, 0, NULL ),
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MenuRowDef(ScreenEdit::convert_to_fake, "Convert selection to fake", true,
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MenuRowDef(ScreenEdit::convert_to_fake, "Convert selection to fake", true,
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EditMode_Full, true, true, 0, NULL ),
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MenuRowDef(ScreenEdit::routine_invert_notes, "Invert notes' player", true,
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EditMode_Full, true, true, 0, NULL )
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EditMode_Full, true, true, 0, NULL )
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);
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);
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@@ -1757,6 +1759,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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}
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}
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else
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else
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{
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{
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g_AlterMenu.rows[routine_invert_notes].bEnabled = (m_InputPlayerNumber != PLAYER_INVALID);
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EditMiniMenu(&g_AlterMenu, SM_BackFromAlterMenu);
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EditMiniMenu(&g_AlterMenu, SM_BackFromAlterMenu);
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}
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}
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break;
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break;
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@@ -4057,6 +4060,28 @@ void ScreenEdit::HandleAlterMenuChoice(AlterMenuChoice c, const vector<int> &iAn
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SetDirty(true);
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SetDirty(true);
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break;
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break;
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}
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}
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case routine_invert_notes:
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{
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NoteData &nd = this->m_NoteDataEdit;
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NoteField &nf = this->m_NoteFieldEdit;
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE(nd, r,
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nf.m_iBeginMarker,
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nf.m_iEndMarker)
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{
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for (int t = 0; t < nd.GetNumTracks(); t++)
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{
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const TapNote &tn = nd.GetTapNote(t, r);
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if (tn.type != TapNote::empty)
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{
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TapNote nTap = tn;
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nTap.pn = (tn.pn == PLAYER_1 ?
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PLAYER_2 : PLAYER_1);
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m_NoteDataEdit.SetTapNote(t, r, nTap);
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}
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}
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}
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break;
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}
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}
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}
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@@ -407,6 +407,7 @@ public:
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convert_to_delay,
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convert_to_delay,
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convert_to_warp,
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convert_to_warp,
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convert_to_fake,
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convert_to_fake,
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routine_invert_notes,
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NUM_ALTER_MENU_CHOICES
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NUM_ALTER_MENU_CHOICES
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};
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};
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