cleanup
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@@ -128,7 +128,7 @@ protected:
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BrightnessOverlay m_Brightness;
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BackgroundDef STATIC_BACKGROUND_DEF;
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BackgroundDef m_StaticBackgroundDef;
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};
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@@ -169,7 +169,7 @@ void BackgroundImpl::Init()
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if( m_bInitted )
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return;
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m_bInitted = true;
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STATIC_BACKGROUND_DEF = BackgroundDef();
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m_StaticBackgroundDef = BackgroundDef();
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// load transitions
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{
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@@ -500,7 +500,7 @@ void BackgroundImpl::LoadFromSong( const Song* pSong )
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Init();
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Unload();
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m_pSong = pSong;
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STATIC_BACKGROUND_DEF.m_sFile1 = SONG_BACKGROUND_FILE;
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m_StaticBackgroundDef.m_sFile1 = SONG_BACKGROUND_FILE;
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if( PREFSMAN->m_fBGBrightness == 0.0f )
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return;
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@@ -578,7 +578,7 @@ void BackgroundImpl::LoadFromSong( const Song* pSong )
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// The background was not found. Try to use a random one instead.
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bd = layer.CreateRandomBGA( pSong, "", m_RandomBGAnimations );
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if( bd.IsEmpty() )
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bd = STATIC_BACKGROUND_DEF;
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bd = m_StaticBackgroundDef;
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}
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}
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}
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@@ -596,7 +596,7 @@ void BackgroundImpl::LoadFromSong( const Song* pSong )
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// end showing the static song background
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BackgroundChange change;
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change.m_def = STATIC_BACKGROUND_DEF;
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change.m_def = m_StaticBackgroundDef;
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change.m_fStartBeat = pSong->m_fLastBeat;
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layer.m_aBGChanges.push_back( change );
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}
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@@ -618,7 +618,7 @@ void BackgroundImpl::LoadFromSong( const Song* pSong )
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if( mainlayer.m_aBGChanges.empty() || mainlayer.m_aBGChanges.front().m_fStartBeat >= 0 )
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{
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BackgroundChange change;
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change.m_def = STATIC_BACKGROUND_DEF;
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change.m_def = m_StaticBackgroundDef;
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change.m_fStartBeat = -10000;
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mainlayer.m_aBGChanges.insert( mainlayer.m_aBGChanges.begin(), change );
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}
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@@ -631,7 +631,7 @@ void BackgroundImpl::LoadFromSong( const Song* pSong )
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FOREACH_CONST( BackgroundChange, layer.m_aBGChanges, bgc )
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{
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const BackgroundDef &bd = bgc->m_def;
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if( bd == STATIC_BACKGROUND_DEF )
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if( bd == m_StaticBackgroundDef )
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{
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bStaticBackgroundUsed = true;
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break;
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@@ -643,10 +643,10 @@ void BackgroundImpl::LoadFromSong( const Song* pSong )
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if( bStaticBackgroundUsed )
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{
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bool bIsAlreadyLoaded = mainlayer.m_BGAnimations.find(STATIC_BACKGROUND_DEF) != mainlayer.m_BGAnimations.end();
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bool bIsAlreadyLoaded = mainlayer.m_BGAnimations.find(m_StaticBackgroundDef) != mainlayer.m_BGAnimations.end();
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if( !bIsAlreadyLoaded )
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{
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bool bSuccess = mainlayer.CreateBackground( m_pSong, STATIC_BACKGROUND_DEF );
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bool bSuccess = mainlayer.CreateBackground( m_pSong, m_StaticBackgroundDef );
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ASSERT( bSuccess );
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}
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}
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