AutoActor m_sprExplanation
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@@ -51,7 +51,7 @@ protected:
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float GetCursorX( PlayerNumber pn, int iPartIndex );
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float GetCursorY( PlayerNumber pn, int iPartIndex );
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Sprite m_sprExplanation[NUM_PAGES];
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AutoActor m_sprExplanation[NUM_PAGES];
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Sprite m_sprMore[NUM_PAGES];
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#define MAX_ICON_PARTS 3
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AutoActor m_sprIcon[MAX_ICON_PARTS][MAX_CHOICES];
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