documentation update
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
sm-ssc Command Line Arguments
|
||||
StepMania 5 Command Line Arguments
|
||||
================================================================================
|
||||
Pass all arguments with --. For example, version would be entered as --version.
|
||||
stepmania --version
|
||||
@@ -9,9 +9,8 @@ stepmania moonlight.smzip
|
||||
[GameState]
|
||||
* player
|
||||
usage: --player=1
|
||||
Joins in the specified player. Can also pass --player=2 at the same time,
|
||||
if desired. However, sm-ssc does not support more than two players, so don't
|
||||
go past 2.
|
||||
Joins in the specified player. Can also pass --player=2 at the same time, if
|
||||
desired. However, SM5 does not support more than two players, so don't go past 2.
|
||||
|
||||
* mode
|
||||
usage: --mode=
|
||||
@@ -34,7 +33,7 @@ Exports strings for the installer.
|
||||
|
||||
* ExportLuaInformation
|
||||
usage: --ExportLuaInformation
|
||||
Exports Lua.xml using the default theme (and anything it falls back on)
|
||||
Exports Lua.xml using the current theme (and anything it falls back on)
|
||||
for reference.
|
||||
|
||||
* theme
|
||||
|
||||
@@ -1,35 +1,41 @@
|
||||
sm-ssc Code Style Guidelines
|
||||
sm-ssc/SM5 Code Style Guidelines
|
||||
--------------------------------------------------------------------------------
|
||||
AJ is biased, but prefers to edit text in SciTE and just uses Visual Studio when
|
||||
necessary. "It's really slow!"
|
||||
|
||||
That being said, the sm-ssc code style guidelines are as follows:
|
||||
The sm-ssc/SM5 code style guidelines are as follows:
|
||||
|
||||
1) Follow the current coding conventions set forth in the source code.
|
||||
This means use tabs. AJ prefers tabs have a width of 4. Visual Studio and web
|
||||
browsers assume tabs to be 8 by default. :/
|
||||
Use of the tab character means you can define however wide you want it to be.
|
||||
browsers assume tabs to be 8 by default.
|
||||
Use of the tab character means you can define however wide you want it to be
|
||||
within your editor's settings.
|
||||
|
||||
Use of the space character is allowed for complex alignment. There are many
|
||||
examples of this in the code.
|
||||
|
||||
If it can be done in one line, do so:
|
||||
If it can be done in one line (and it's in a header), do so:
|
||||
int xTwenty(int factor){ return factor*20; }
|
||||
|
||||
Otherwise, follow what's in the code, namely...
|
||||
|
||||
for single line ifs :
|
||||
if( somecrap )
|
||||
if( someCondition )
|
||||
dosomethingelse();
|
||||
|
||||
though lately, there has been a shift to
|
||||
if( someCondition )
|
||||
{
|
||||
dosomethingelse();
|
||||
}
|
||||
for clarity and ease of expansion.
|
||||
|
||||
for multi-lines:
|
||||
if( anothercrap )
|
||||
if( anotherCondition )
|
||||
{
|
||||
omg();
|
||||
lotsofstuff();
|
||||
}
|
||||
|
||||
Naming conventions seem to be Hungarian (of Apps or System, I do not know).
|
||||
Variable naming conventions seem to be Hungarian, with m_ being used for
|
||||
class member variables.
|
||||
|
||||
2) Remove any unnecessary whitespace. "Unnecessary" whitespace includes tabs
|
||||
at the end of } characters, tabs that lead nowhere, like this one:
|
||||
@@ -38,20 +44,24 @@ and keep in mind that this can be done with spaces too:
|
||||
|
||||
so watch yourself. Remove 'em all.
|
||||
|
||||
With that in mind, it's best to use a space around () for clarity, as in the
|
||||
examples in #1 above.
|
||||
|
||||
3) When making LOG->Trace()s in code, it's best to include the name of the Class
|
||||
and Function in [], like so:
|
||||
LOG->Info( "[NetworkSyncManager::Listen] Initializing socket..." );
|
||||
You may not always need to do this, but it helps for clarity and sanity.
|
||||
You may not always need to do this, but it's a good idea if you're logging a
|
||||
function with the same name in multiple classes.
|
||||
|
||||
4) Comment style. (This is a preferred suggestion. You may choose to do whatever
|
||||
4) Comment style. (This is a preferred suggestion. You may use whatever style
|
||||
you like, but it is recommended to follow this style when submitting code for
|
||||
inclusion.)
|
||||
// is preferred for one-liners
|
||||
// and also blocks of text where the comment isn't too long.
|
||||
// sometimes you'll find // comments longer than this thrown in there by AJ
|
||||
/* instead of doing this.
|
||||
* when making a new line in a long form comment, start like this line.
|
||||
* and put the end where it fits. */
|
||||
|
||||
/* when making a new line in a long form comment, it's preferred to start
|
||||
* from the top line and also try to put the end mark as close to the end of
|
||||
* the text as possible. */
|
||||
|
||||
/*
|
||||
* doing this (first line blank) is discouraged, but is allowed in certain places.
|
||||
@@ -60,7 +70,7 @@ inclusion.)
|
||||
* for consistency's sake.
|
||||
*/
|
||||
|
||||
/* use of long comments for one line is VERY discouraged */
|
||||
/* use of long comments for one line is discouraged (with exceptions) */
|
||||
// usually, it will will get cleaned up into this style, but there are exceptions:
|
||||
|
||||
// exception #1: function arguments
|
||||
@@ -71,7 +81,7 @@ void SomeFunction(size_t /*ACTUAL DATA TYPE*/)
|
||||
#define /* you must use long form in defines, */ \
|
||||
// otherwise it won't parse the newline correctly (this will cause an error) \
|
||||
|
||||
// exception #3: .h files
|
||||
// (loose) exception #3: .h files
|
||||
/* ScreenTypicalExample - this always shows up like this. It usually is always one line, even when it extends past column 80. This is acceptible; Most people don't write novels here like I just did. */
|
||||
|
||||
// on comment length:
|
||||
|
||||
@@ -1,23 +1,17 @@
|
||||
The Golden Rules of sm-ssc Development
|
||||
The Golden Rules of StepMania 5 Development
|
||||
--------------------------------------------------------------------------------
|
||||
In addition to CodingStyle.txt, this is the doctrine for operation of sm-ssc.
|
||||
In addition to CodingStyle.txt, this is the doctrine for operation of SM5.
|
||||
|
||||
1) Always remember that the original branch of StepMania exists, and that we need
|
||||
to give back to it in order for sm-ssc to survive.
|
||||
(Literal: Be sure to commit useful changes/fixes to the mainline StepMania branch
|
||||
every so often.)
|
||||
|
||||
2) If you want something done, you should probably work on it yourself. However,
|
||||
1) If you want something done, you should probably work on it yourself. However,
|
||||
SSC members should be willing to help if their area of expertise and the problem
|
||||
domain overlap (life permitting).
|
||||
|
||||
3) Always know your priorities. sm-ssc is important, but it's not life itself.
|
||||
Take breaks every once in a while. Work on other things. Don't get burned out
|
||||
from nonstop sm-ssc development.
|
||||
2) Always know your priorities. StepMania is not your life.
|
||||
Take breaks every once in a while. Work on other things.
|
||||
Don't get burned out from nonstop development.
|
||||
|
||||
4) Patches should be checked for compatibility/compilability before being
|
||||
3) Patches should be checked for compatibility/compilability before being
|
||||
accepted and integrated. Common sense, but a golden rule nevertheless.
|
||||
|
||||
5) Anyone who decides to theme for sm-ssc during development is willing to
|
||||
accept that occasionally, changes to the default and/or fallback theme will
|
||||
break things.
|
||||
4) Anyone who decides to theme during development is willing to accept that
|
||||
occasionally, changes to the default and/or fallback theme will break things.
|
||||
@@ -1,4 +1,4 @@
|
||||
HOW 2 UZE EZSOKETS BY FWEEM INC
|
||||
[How to Use EzSockets by freem]
|
||||
|
||||
Hey there. ezsockets is the socket library used in StepMania. If you are going to
|
||||
develop any extended network functionality, it would be good to know about
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
as found by cppcheck against normal sm4svn source (as of 20090527), so
|
||||
line numbers will be different in sm-ssc for some of these.
|
||||
line numbers will be different in SM5 for some of these.
|
||||
==================================================================================
|
||||
[.\ActorFrameTexture.h:38]: (all) Memory leak: ActorFrameTexture::m_pRenderTarget
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
okay what we should probabably do for rival data is fuck up stats somehow.
|
||||
Rival Data draft (old version)
|
||||
|
||||
Here's what rival data should have, taken from Stats.xml
|
||||
|
||||
|
||||
+13
-12
@@ -1,13 +1,17 @@
|
||||
sm-ssc credits (in no particular order)
|
||||
---------------------------------------
|
||||
* "Programming" is used in regards to the sm-ssc project.
|
||||
* If you have any corrections to this list, let us know (via forums or IRC).
|
||||
StepMania 5 credits (in no particular order)
|
||||
--------------------------------------------
|
||||
If you have any corrections to this list, let us know (via forums or IRC).
|
||||
|
||||
==StepMania Team==
|
||||
Chris Danford, Glenn Maynard, Steve Checkoway, et al
|
||||
* Keeping StepMania 5 alive with changes, and providing a nice codebase for
|
||||
us to work with.
|
||||
|
||||
==the spinal shark collective==
|
||||
AJ Kelly as freem
|
||||
* Project Coordinator/Leader
|
||||
* (sm-ssc) Project Coordinator/Leader
|
||||
* Main programming
|
||||
* UserPreferences and some other Lua scripts
|
||||
* Various Lua scripts
|
||||
* Some small theme edits here and there
|
||||
* Noteskins (retro, retrobar*)
|
||||
* Windows project file maintainer (mostly)
|
||||
@@ -43,9 +47,10 @@ FSX
|
||||
|
||||
Nicole Reid (okeeblow)
|
||||
* Tested building sm-ssc on FreeBSD, provided fixes.
|
||||
(fixes that still need to get implemented)
|
||||
|
||||
Thai Pangsakulyanont (theDtTvB)
|
||||
* Various changes to BMS support to make things work better.
|
||||
* Changes to BMS loading/playback behavior to make things work better.
|
||||
|
||||
Jason Felds (Wolfman2000)
|
||||
* [Player] PercentUntilColorCombo metric
|
||||
@@ -53,11 +58,7 @@ Jason Felds (Wolfman2000)
|
||||
* Various fixes/changes. (see Changelogs for more details)
|
||||
|
||||
==other contributors==
|
||||
(in no particular order, aside from having SM team at the top)
|
||||
|
||||
StepMania Team
|
||||
* Keeping StepMania 5 alive with changes, and providing a nice codebase for
|
||||
us to work with.
|
||||
(in no particular order)
|
||||
|
||||
1a2a3a2a1a
|
||||
* Various beat mode fixes
|
||||
|
||||
Reference in New Issue
Block a user