cleanup
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@@ -41,6 +41,8 @@ const ScreenMessage SM_PlayPostSwitchPage = (ScreenMessage)(SM_User+1);
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REGISTER_SCREEN_CLASS( ScreenSelectMaster );
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ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sClassName )
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{
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// TODO: Move default choice to ScreenSelect
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int iDefaultChoice = -1;
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for( unsigned c=0; c<m_aGameCommands.size(); c++ )
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{
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@@ -65,9 +67,9 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
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for( int i=0; i<NUM_CURSOR_PARTS; i++ )
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{
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CString sFName = ssprintf("%s Cursor Part%d", m_sName.c_str(),i+1);
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m_sprCursor[i][0].SetName( ssprintf("CursorPart%d",i+1) );
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m_sprCursor[i][0].Load( THEME->GetPathToG(sFName) );
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this->AddChild( &m_sprCursor[i][0] );
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m_sprCursor[i][0]->SetName( ssprintf("CursorPart%d",i+1) );
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this->AddChild( m_sprCursor[i][0] );
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}
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}
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else
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@@ -77,9 +79,9 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
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FOREACH_HumanPlayer( p )
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{
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CString sFName = ssprintf("%s Cursor Part%d P%d", m_sName.c_str(),i+1,p+1);
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m_sprCursor[i][p].SetName( ssprintf("CursorPart%dP%d",i+1,p+1) );
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m_sprCursor[i][p].Load( THEME->GetPathToG(sFName) );
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this->AddChild( &m_sprCursor[i][p] );
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m_sprCursor[i][p]->SetName( ssprintf("CursorPart%dP%d",i+1,p+1) );
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this->AddChild( m_sprCursor[i][p] );
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}
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}
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}
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@@ -178,9 +180,9 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
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for( int page=0; page<NUM_PAGES; page++ )
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{
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m_sprMore[page].SetName( ssprintf("MorePage%d",page+1) );
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m_sprMore[page].Load( THEME->GetPathToG( ssprintf("%s more page%d",m_sName.c_str(), page+1) ) );
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this->AddChild( &m_sprMore[page] );
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m_sprMore[page]->SetName( ssprintf("MorePage%d",page+1) );
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this->AddChild( m_sprMore[page] );
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m_sprExplanation[page].Load( THEME->GetPathToG( ssprintf("%s explanation page%d",m_sName.c_str(), page+1) ) );
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m_sprExplanation[page]->SetName( ssprintf("ExplanationPage%d",page+1) );
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@@ -278,7 +280,7 @@ void ScreenSelectMaster::HandleScreenMessage( const ScreenMessage SM )
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{
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for( int i=0; i<NUM_CURSOR_PARTS; i++ )
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{
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m_sprCursor[i][0].SetXY( GetCursorX((PlayerNumber)0,i), GetCursorY((PlayerNumber)0,i) );
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m_sprCursor[i][0]->SetXY( GetCursorX((PlayerNumber)0,i), GetCursorY((PlayerNumber)0,i) );
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COMMAND( m_sprCursor[i][0], "PostSwitchPage" );
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}
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}
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@@ -287,7 +289,7 @@ void ScreenSelectMaster::HandleScreenMessage( const ScreenMessage SM )
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for( int i=0; i<NUM_CURSOR_PARTS; i++ )
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FOREACH_HumanPlayer( p )
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{
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m_sprCursor[i][p].SetXY( GetCursorX((PlayerNumber)p,i), GetCursorY((PlayerNumber)p,i) );
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m_sprCursor[i][p]->SetXY( GetCursorX(p,i), GetCursorY(p,i) );
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COMMAND( m_sprCursor[i][p], "PostSwitchPage" );
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}
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}
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@@ -333,13 +335,10 @@ void ScreenSelectMaster::UpdateSelectableChoices()
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for( int i=0; i<NUM_ICON_PARTS; i++ )
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COMMAND( m_sprIcon[i][c], m_aGameCommands[c].IsPlayable()? "Enabled":"Disabled" );
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FOREACH_PlayerNumber( p )
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FOREACH_HumanPlayer( p )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue;
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if( !m_aGameCommands[m_iChoice[p]].IsPlayable() )
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Move( (PlayerNumber) p, DIR_AUTO );
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Move( p, DIR_AUTO );
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ASSERT( m_aGameCommands[m_iChoice[p]].IsPlayable() );
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}
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}
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@@ -521,7 +520,7 @@ bool ScreenSelectMaster::ChangeSelection( PlayerNumber pn, int iNewChoice )
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for( int i=0; i<NUM_CURSOR_PARTS; i++ )
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{
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COMMAND( m_sprCursor[i][0], "Change" );
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m_sprCursor[i][0].SetXY( GetCursorX((PlayerNumber)0,i), GetCursorY((PlayerNumber)0,i) );
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m_sprCursor[i][0]->SetXY( GetCursorX((PlayerNumber)0,i), GetCursorY((PlayerNumber)0,i) );
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}
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}
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else
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@@ -529,7 +528,7 @@ bool ScreenSelectMaster::ChangeSelection( PlayerNumber pn, int iNewChoice )
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for( int i=0; i<NUM_CURSOR_PARTS; i++ )
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{
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COMMAND( m_sprCursor[i][p], "Change" );
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m_sprCursor[i][p].SetXY( GetCursorX((PlayerNumber)p,i), GetCursorY((PlayerNumber)p,i) );
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m_sprCursor[i][p]->SetXY( GetCursorX(p,i), GetCursorY(p,i) );
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}
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}
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@@ -576,13 +575,13 @@ float ScreenSelectMaster::DoMenuStart( PlayerNumber pn )
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for( int page=0; page<NUM_PAGES; page++ )
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{
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OFF_COMMAND( m_sprMore[page] );
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fSecs = max( fSecs, m_sprMore[page].GetTweenTimeLeft() );
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fSecs = max( fSecs, m_sprMore[page]->GetTweenTimeLeft() );
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}
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for( int i=0; i<NUM_CURSOR_PARTS; i++ )
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{
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COMMAND( m_sprCursor[i][pn], "Choose");
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fSecs = max( fSecs, m_sprCursor[i][pn].GetTweenTimeLeft() );
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fSecs = max( fSecs, m_sprCursor[i][pn]->GetTweenTimeLeft() );
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}
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return fSecs;
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@@ -672,7 +671,7 @@ void ScreenSelectMaster::TweenOnScreen()
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{
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for( int i=0; i<NUM_CURSOR_PARTS; i++ )
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{
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m_sprCursor[i][0].SetXY( GetCursorX((PlayerNumber)0,i), GetCursorY((PlayerNumber)0,i) );
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m_sprCursor[i][0]->SetXY( GetCursorX((PlayerNumber)0,i), GetCursorY((PlayerNumber)0,i) );
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ON_COMMAND( m_sprCursor[i][0] );
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}
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}
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@@ -681,7 +680,7 @@ void ScreenSelectMaster::TweenOnScreen()
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for( int i=0; i<NUM_CURSOR_PARTS; i++ )
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FOREACH_HumanPlayer( p )
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{
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m_sprCursor[i][p].SetXY( GetCursorX((PlayerNumber)p,i), GetCursorY((PlayerNumber)p,i) );
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m_sprCursor[i][p]->SetXY( GetCursorX(p,i), GetCursorY(p,i) );
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ON_COMMAND( m_sprCursor[i][p] );
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}
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}
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@@ -710,7 +709,7 @@ void ScreenSelectMaster::TweenOnScreen()
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for (int page=0;page<NUM_PAGES;page++)
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{
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m_sprMore[page].SetXY(999,999);
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m_sprMore[page]->SetXY(999,999);
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m_sprExplanation[page]->SetXY(999,999);
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}
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