ignore repeats for input mappings
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@@ -224,6 +224,9 @@ void ScreenMapControllers::Input( const InputEventPlus &input )
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//
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if( !m_WaitingForPress.IsZero() )
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{
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if( input.type != IET_FIRST_PRESS )
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return;
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/* Don't allow function keys to be mapped. */
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if( input.DeviceI.device == DEVICE_KEYBOARD && (input.DeviceI.button >= KEY_F1 && input.DeviceI.button <= KEY_F12) )
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{
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