diff --git a/stepmania/src/NetworkSyncServer.cpp b/stepmania/src/NetworkSyncServer.cpp index 0cb79e6705..1204a08e29 100644 --- a/stepmania/src/NetworkSyncServer.cpp +++ b/stepmania/src/NetworkSyncServer.cpp @@ -82,8 +82,8 @@ void StepManiaLanServer::ServerUpdate() void StepManiaLanServer::UpdateClients() { - /* Go through all the clients and check to see if it is being used. - If so then try to get a backet and parse the data. */ + //Go through all the clients and check to see if it is being used. + //If so then try to get a backet and parse the data. for (int x = 0; x < NUMBERCLIENTS; x++) if (Client[x].Used == 1) if (Client[x].GetData(Packet) >= 0) @@ -266,7 +266,7 @@ void StepManiaLanServer::CheckReady() if (Client[x].isStarting) { Client[x].clientSocket.blocking = true; - SendValue(131, x); + SendValue(NSCGSR + NSServerOffset, x); Client[x].GotStartRequest = false; if (Client[x].startPosition == 1) { @@ -301,7 +301,7 @@ void StepManiaLanServer::GameOver(PacketFunctions& Packet, int clientNum) { numPlayers = SortStats(playersPtr); Reply.ClearPacket(); - Reply.Write1( 4+128 ); + Reply.Write1( NSCGON + NSServerOffset ); Reply.Write1( (uint8_t) numPlayers ); for (x = 0; x < numPlayers; ++x) Reply.Write1((uint8_t)playersPtr[x]->PlayerID); @@ -394,7 +394,7 @@ void StepManiaLanServer::SendStatsToClients() { /* Write and Send name packet */ Reply.ClearPacket(); - Reply.Write1(133); + Reply.Write1(NSCGSU + NSServerOffset); Reply.Write1(0); Reply.Write1( (uint8_t) numPlayers ); StatsNameColumn(Reply, playersPtr, numPlayers); @@ -409,7 +409,7 @@ void StepManiaLanServer::SendStatsToClients() /* Write and send Combo packet */ Reply.ClearPacket(); - Reply.Write1(133); + Reply.Write1(NSCGSU + NSServerOffset); Reply.Write1(1); Reply.Write1( (uint8_t) numPlayers ); StatsComboColumn(Reply, playersPtr, numPlayers); @@ -425,7 +425,7 @@ void StepManiaLanServer::SendStatsToClients() //Probably not. Sends all everytime unless developer feelings change. Reply.ClearPacket(); - Reply.Write1(133); + Reply.Write1(NSCGSU + NSServerOffset); Reply.Write1(2); Reply.Write1( (uint8_t) numPlayers ); StatsProjgradeColumn(Reply, playersPtr, numPlayers); @@ -524,7 +524,7 @@ void StepManiaLanServer::RelayChat(PacketFunctions& Packet, int clientNum) message += ": "; message += Packet.ReadNT(); - Reply.Write1(135); + Reply.Write1(NSCCM + NSServerOffset); Reply.WriteNT(message); //Send to all clients @@ -547,7 +547,7 @@ void StepManiaLanServer::SelectSong(PacketFunctions& Packet, int clientNum) CurrentSongInfo.subtitle = Packet.ReadNT(); Reply.ClearPacket(); - Reply.Write1(136); + Reply.Write1(NSCRSG + NSServerOffset); Reply.Write1(1); Reply.WriteNT(CurrentSongInfo.title); Reply.WriteNT(CurrentSongInfo.artist); @@ -583,7 +583,7 @@ void StepManiaLanServer::SelectSong(PacketFunctions& Packet, int clientNum) message = servername; message += ": You do not have permission to pick a song."; Reply.ClearPacket(); - Reply.Write1(135); + Reply.Write1(NSCCM + NSServerOffset); Reply.WriteNT(message); SendNetPacket(clientNum, Reply); } @@ -617,7 +617,7 @@ void StepManiaLanServer::SelectSong(PacketFunctions& Packet, int clientNum) if ( CheckHasSongState() && SecondSameSelect && (clientNum == 0) ) { Reply.ClearPacket(); - Reply.Write1(136); + Reply.Write1(NSCRSG + NSServerOffset); Reply.Write1(2); Reply.WriteNT(CurrentSongInfo.title); Reply.WriteNT(CurrentSongInfo.artist); @@ -670,7 +670,7 @@ void StepManiaLanServer::SendToAllClients(PacketFunctions& Packet) void StepManiaLanServer::ServerChat(const CString& message) { Reply.ClearPacket(); - Reply.Write1(135); + Reply.Write1(NSCCM + NSServerOffset); Reply.WriteNT(message); SendToAllClients(Reply); } @@ -710,7 +710,7 @@ void StepManiaLanServer::MoveClientToHost() void StepManiaLanServer::SendUserList() { Reply.ClearPacket(); - Reply.Write1(137); + Reply.Write1(NSCUUL + NSServerOffset); Reply.Write1(NUMBERCLIENTS*2); Reply.Write1(NUMBERCLIENTS*2);