diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index 823757a836..fdb6cac5a4 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -66,8 +66,8 @@ GameState::GameState() : m_PlayMode( Message_PlayModeChanged ), m_sPreferredSongGroup( Message_PreferredSongGroupChanged ), m_sPreferredCourseGroup(Message_PreferredCourseGroupChanged ), - m_PreferredCourseDifficulty( Message_PreferredCourseDifficultyP1Changed ), m_PreferredDifficulty( Message_PreferredDifficultyP1Changed ), + m_PreferredCourseDifficulty( Message_PreferredCourseDifficultyP1Changed ), m_SortOrder( Message_SortOrderChanged ), m_pCurSong( Message_CurrentSongChanged ), m_pCurSteps( Message_CurrentStepsP1Changed ), diff --git a/stepmania/src/GameState.h b/stepmania/src/GameState.h index 52578bac6a..ce3d22e09c 100644 --- a/stepmania/src/GameState.h +++ b/stepmania/src/GameState.h @@ -59,7 +59,6 @@ public: int m_iCoins; // not "credits" PlayerNumber m_MasterPlayerNumber; // used in Styles where one player controls both sides bool m_bMultiplayer; - BroadcastOnChange1D m_PreferredCourseDifficulty;// used in nonstop bool DifficultiesLocked(); bool ChangePreferredDifficulty( PlayerNumber pn, Difficulty dc ); bool ChangePreferredDifficulty( PlayerNumber pn, int dir ); @@ -107,6 +106,7 @@ public: BroadcastOnChange m_sPreferredCourseGroup; // GROUP_ALL denotes no preferred group bool m_bChangedFailTypeOnScreenSongOptions; // true if FailType was changed in the song options screen BroadcastOnChange1D m_PreferredDifficulty; + BroadcastOnChange1D m_PreferredCourseDifficulty;// used in nonstop BroadcastOnChange m_SortOrder; // set by MusicWheel SortOrder m_PreferredSortOrder; // used by MusicWheel EditMode m_EditMode;