Don't stall the timer constantly during roulette.
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@@ -916,6 +916,7 @@ void ScreenSelectMusic::SwitchToPreferredDifficulty()
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void ScreenSelectMusic::AfterMusicChange()
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void ScreenSelectMusic::AfterMusicChange()
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{
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{
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if( !m_MusicWheel.IsRouletting() )
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m_Menu.m_MenuTimer.Stall();
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m_Menu.m_MenuTimer.Stall();
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Song* pSong = m_MusicWheel.GetSelectedSong();
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Song* pSong = m_MusicWheel.GetSelectedSong();
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