Don't stall the timer constantly during roulette.
This commit is contained in:
@@ -916,7 +916,8 @@ void ScreenSelectMusic::SwitchToPreferredDifficulty()
|
||||
|
||||
void ScreenSelectMusic::AfterMusicChange()
|
||||
{
|
||||
m_Menu.m_MenuTimer.Stall();
|
||||
if( !m_MusicWheel.IsRouletting() )
|
||||
m_Menu.m_MenuTimer.Stall();
|
||||
|
||||
Song* pSong = m_MusicWheel.GetSelectedSong();
|
||||
if( pSong )
|
||||
|
||||
Reference in New Issue
Block a user