metrics cleaup: Remove duplicated "ToShow" and "ToHide" parsing logic
don't show hidden StepsTypes in EditMenu
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@@ -33,6 +33,7 @@
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#include "CommonMetrics.h"
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#include "Foreach.h"
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#include "LuaReference.h"
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#include "CommonMetrics.h"
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#include <ctime>
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#include <set>
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@@ -1702,7 +1703,7 @@ bool GameState::ChangePreferredDifficulty( PlayerNumber pn, Difficulty dc )
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bool GameState::ChangePreferredDifficulty( PlayerNumber pn, int dir )
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{
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const set<Difficulty> &asDiff = CommonMetrics::GetDifficultiesToShow();
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const vector<Difficulty> &v = DIFFICULTIES_TO_SHOW.GetValue();
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Difficulty d = m_PreferredDifficulty[pn];
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while( 1 )
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@@ -1710,7 +1711,7 @@ bool GameState::ChangePreferredDifficulty( PlayerNumber pn, int dir )
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d = (Difficulty)(d+dir);
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if( d < 0 || d >= NUM_DIFFICULTIES )
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return false;
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if( asDiff.find(d) == asDiff.end() )
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if( find(v.begin(), v.end(), d) == v.end() )
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continue; /* not available */
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}
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@@ -1734,7 +1735,7 @@ bool GameState::ChangePreferredCourseDifficulty( PlayerNumber pn, int dir )
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/* If we have a course selected, only choose among difficulties available in the course. */
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const Course *pCourse = this->m_pCurCourse;
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const set<CourseDifficulty> &asDiff = CommonMetrics::GetCourseDifficultiesToShow();
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const vector<CourseDifficulty> &v = COURSE_DIFFICULTIES_TO_SHOW.GetValue();
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CourseDifficulty cd = m_PreferredCourseDifficulty[pn];
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while( 1 )
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@@ -1742,7 +1743,7 @@ bool GameState::ChangePreferredCourseDifficulty( PlayerNumber pn, int dir )
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cd = (CourseDifficulty)(cd+dir);
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if( cd < 0 || cd >= NUM_DIFFICULTIES )
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return false;
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if( asDiff.find(cd) == asDiff.end() )
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if( find(v.begin(),v.end(),cd) == v.end() )
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continue; /* not available */
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if( !pCourse || pCourse->GetTrail( GAMESTATE->GetCurrentStyle()->m_StepsType, cd ) )
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break;
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@@ -1753,8 +1754,8 @@ bool GameState::ChangePreferredCourseDifficulty( PlayerNumber pn, int dir )
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bool GameState::IsCourseDifficultyShown( CourseDifficulty cd )
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{
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const set<CourseDifficulty> &asDiff = CommonMetrics::GetCourseDifficultiesToShow();
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return asDiff.find(cd) != asDiff.end();
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const vector<CourseDifficulty> &v = COURSE_DIFFICULTIES_TO_SHOW.GetValue();
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return find(v.begin(), v.end(), cd) != v.end();
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}
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Difficulty GameState::GetEasiestNotesDifficulty() const
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