move game prefs into PrefsManager
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@@ -125,7 +125,7 @@ void SongOptions::FromString( CString sOptions )
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{
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SongOptions so;
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// TODO: Fix this so that SongOptions don't depend on PrefsManager
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so.FromString( PREFSMAN->m_sDefaultModifiers );
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so.FromString( PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
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m_FailType = so.m_FailType;
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}
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