move game prefs into PrefsManager
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@@ -214,13 +214,13 @@ void ScreenJukebox::Init()
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if( GAMESTATE->m_bJukeboxUsesModifiers )
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{
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GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.Init();
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GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.FromString( PREFSMAN->m_sDefaultModifiers );
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GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.FromString( PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
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GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.ChooseRandomModifiers();
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}
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}
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GAMESTATE->m_SongOptions.Init();
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GAMESTATE->m_SongOptions.FromString( PREFSMAN->m_sDefaultModifiers );
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GAMESTATE->m_SongOptions.FromString( PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
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GAMESTATE->m_SongOptions.m_FailType = SongOptions::FAIL_OFF;
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