move game prefs into PrefsManager
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@@ -244,7 +244,7 @@ void GameState::Reset()
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// could be done in the title menu GameCommand, but then it wouldn't
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// affect demo, and other non-gameplay things ...) -glenn
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ApplyModifiers( p, DEFAULT_MODIFIERS );
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ApplyModifiers( p, PREFSMAN->m_sDefaultModifiers );
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ApplyModifiers( p, PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
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}
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FOREACH_PlayerNumber(p)
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@@ -1036,10 +1036,10 @@ void GameState::ResetCurrentOptions()
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FOREACH_PlayerNumber( p )
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{
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m_pPlayerState[p]->m_PlayerOptions.Init();
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m_pPlayerState[p]->m_PlayerOptions.FromString( PREFSMAN->m_sDefaultModifiers );
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m_pPlayerState[p]->m_PlayerOptions.FromString( PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
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}
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m_SongOptions.Init();
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m_SongOptions.FromString( PREFSMAN->m_sDefaultModifiers );
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m_SongOptions.FromString( PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
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}
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bool GameState::IsDisqualified( PlayerNumber pn )
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@@ -1887,7 +1887,7 @@ bool GameState::IsSyncDataChanged()
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void GameState::SaveSyncChanges()
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{
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GAMESTATE->m_pCurSong->Save();
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PREFSMAN->SaveGlobalPrefsToDisk();
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PREFSMAN->SavePrefsToDisk();
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ResetOriginalSyncData();
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}
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