move game prefs into PrefsManager
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@@ -1103,8 +1103,8 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
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if( m_bApplyDefaultOptions )
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{
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FOREACH_PlayerNumber( p )
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GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.FromString( PREFSMAN->m_sDefaultModifiers );
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GAMESTATE->m_SongOptions.FromString( PREFSMAN->m_sDefaultModifiers );
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GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.FromString( PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
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GAMESTATE->m_SongOptions.FromString( PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
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}
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// HACK: Set life type to BATTERY just once here so it happens once and
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// we don't override the user's changes if they back out.
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