move game prefs into PrefsManager
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@@ -253,7 +253,7 @@ bool CodeDetector::DetectAndAdjustMusicOptions( GameController controller )
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case CODE_MINES: TOGGLE( po.m_bTransforms[PlayerOptions::TRANSFORM_NOMINES], true, false ); break;
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case CODE_DARK: FLOAT_TOGGLE( po.m_fDark ); break;
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case CODE_CANCEL_ALL: po.Init();
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po.FromString( PREFSMAN->m_sDefaultModifiers ); break;
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po.FromString( PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers ); break;
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case CODE_HIDDEN: TOGGLE_HIDDEN; break;
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case CODE_RANDOMVANISH: TOGGLE_RANDOMVANISH; break;
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